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Zero-K v1.5.1.5 - Commshare testing, global storage removal

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Date Editor Before After
1/22/2017 10:58:27 PMNZrankhedgehogs before revert after revert
1/22/2017 10:57:32 PMNZrankhedgehogs before revert after revert
1/22/2017 10:49:48 PMNZrankhedgehogs before revert after revert
Before After
1 [q]most [s]good[/s] players know about [u]something[/u] about strategy and manouvers[/q] 1 [q]most [s]good[/s] players know about [u]something[/u] about strategy and manouvers[/q]
2 \n 2 \n
3 @Aquanim 3 @Aquanim
4 \n 4 \n
5 Lifting the negative stigma on tacpause could help to make sure everyone knows their next move, and let the nooby computers catch up.. Unless your talking about a different sync. 5 Lifting the negative stigma on tacpause could help to make sure everyone knows their next move, and let the nooby computers catch up.. Unless your talking about a different sync.
6 \n 6 \n
7 \n 7 \n
8 I've only tried commshare with a human ally against 5CAI, and while that had little impact on us getting stomped, it seems more useful as someone with overflowing storage can now share to team, or E stall newbs can now have more E. 8 I've only tried commshare with a human ally against 5CAI, and while that had little impact on us getting stomped, it seems more useful as someone with overflowing storage can now share to team, or E stall newbs can now have more E.
9 \n 9 \n
10 I believe coordination and leadership is more needed in commshare than anywhere else, such as 1 person doing all the eco and defense, a few attack, raiding or assault, depending on which fac their using, and now if a newb is using an expensive unit wrong/someone overwhelmed, someone in team can drag that out instead of screaming #@@# you! 10 I believe coordination and leadership is more needed in commshare than anywhere else, such as 1 person doing all the eco and defense, a few attack, raiding or assault, depending on which fac their using, and now if a newb is using an expensive unit wrong/someone overwhelmed, someone in team can drag that out instead of screaming #@@# you!
11 \n
12 If the team isn't coordinated, I'm sure it will die faster than a stardust getting attacked by impalers