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I think the unenjoyment is just a phase. It's relatively new, people are checking it out. I'm sure with time it will get better. If it becomes prevalent, it could evolve team games into more team-work based given time (like months). That's an optimistic outlook though. I want to watch this trend, see if it becomes degenerative. I had a lot of hope when Firepluk and co discovered it in the 3v3 games.
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I think the unenjoyment is just a phase. It's relatively new, people are checking it out. I'm sure with time it will get better. If it becomes prevalent, it could evolve team games into more team-work based given time (like months). That's an optimistic outlook though. I want to watch this trend, see if it becomes degenerative. I had a lot of hope when Firepluk and co discovered it in the 3v3 games.
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It's my hope if it feels necessary to use that it will evolve people into more coordination/etc through the reinforcement of good behavior (coordinating,communicating) with win rate increases. EG: people with good coordination skills will force the other players to evolve and learn.
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Give it time. I'm mostly gonna work on UI bugs commshare causes. I think maybe units need default initial states/inherent from fac for commsharing teams. That and some unit selection viewing upgrades might help alleviate some of the frustration. If you kindly will, please report all widgets that commshare breaks and I'll take a look at them. Thanks.
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Give it time. I'm mostly gonna work on UI bugs commshare causes. I think maybe units need default initial states/inherent from fac for commsharing teams. That and some unit selection viewing upgrades might help alleviate some of the frustration. If you kindly will, please report all widgets that commshare breaks and I'll take a look at them. Thanks.
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