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Map Lonely Oasis v1.1

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Date Editor Before After
5/12/2017 11:07:35 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I recently forgot about the veh-pathability of this map (the terrain does not make it all that clear, the 3 types of cliff look very similar). Why is this map designed as basically a bot-only map? I think it would be more interesting if vehicles could go everywhere that bots can go currently and a few extra bot ramps were added. 1 I recently forgot about the veh-pathability of this map (the terrain does not make it all that clear, the 3 types of cliff look very similar). Why is this map designed as basically a bot-only map? I think it would be more interesting if vehicles could go everywhere that bots can go currently and a few extra bot ramps were added.
2 \n 2 \n
3 The texture does not make much distinction between veh-pathable and bot pathable and bot pathable and impassible. The texture should not be expected to do all the work though. The terrain itself should have varying geometry based on the type of ramp and they should be hard to tell apart. For example Intersection has two types of slope and they are kept distinct. Badlands has a jagged cliff/hill for its bot pathable areas and smooth sections for veh pathable. 3 The texture does not make much distinction between veh-pathable and bot pathable and bot pathable and impassible. The texture should not be expected to do all the work though. The terrain itself should have varying geometry based on the type of ramp and they should be hard to tell apart. For example Intersection has two types of slope and they are kept distinct. Barren has a jagged cliff/hill for its bot pathable areas and smooth sections for veh pathable.