1 |
@SnuggleBass do you have a record of the uproar? I don't recall any. I was under the impression that there was a generally positive response because some people familiar with SupComm clambered for its implementation and everyone else seemed to not notice.
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1 |
@SnuggleBass do you have a record of the uproar? I don't recall any. I was under the impression that there was a generally positive response because some people familiar with SupComm clambered for its implementation and everyone else seemed to not notice.
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2 |
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2 |
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3 |
I think that the main purpose of selection rank is to prevent canceling constructor orders when you try to move your army and accidentally move some constructors as well. I think I have ingrained Ctrl+X spam to avoid this issue so I need to know how useful the selection rank is and whether it is worth the drawbacks. The main drawback is if players are confused about how to select their units, I think it is fairly discoverable though.
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3 |
I think that the main purpose of selection rank is to prevent canceling constructor orders when you try to move your army and accidentally move some constructors as well. I think I have ingrained Ctrl+X spam to avoid this issue so I need to know how useful the selection rank is and whether it is worth the drawbacks. The main drawback is if players are confused about how to select their units, I think it is fairly discoverable though.
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4 |
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4 |
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5 |
One
confusing
factor
is
SupComm
as
it
implements
selection
rank
and
nobody
seems
to
complain
about
it.
Does
it
just
depend
what
you
are
used
to?
Many
gamers
in
this
genre
have
played
SupComm
so
will
the
average
new
player
expect
selection
rank?
|
5 |
One
confusing
factor
is
SupComm
as
it
implements
selection
rank
and
nobody
seems
to
complain
about
it.
Does
it
just
depend
what
you
are
used
to?
Many
gamers
in
this
genre
have
played
SupComm
so
will
the
average
new
player
expect
selection
rank?
Does
anyone
have
more
information
about
the
SupComm
aspect?
|