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No, this unit is brutally strong. I often field nothing but cudgel/flea until i hit Crabe's, especially on flatter maps- skipping venom/recluse entirely. Even if you are forced into using Venom's by too many raiders before you can field a Crabe, Cudgels become perfectly accurate when Venom's are EMP'd and have more than enough DPS to finish off raiders that would otherwise dodge their shots.
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No, this unit is brutally strong. I often field nothing but cudgel/flea until i hit Crabe's, especially on flatter maps- skipping venom/recluse entirely. Even if you are forced into using Venom's by too many raiders before you can field a Crabe, Cudgels become perfectly accurate when Venom's are EMP'd and have more than enough DPS to finish off raiders that would otherwise dodge their shots.
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On maps like Altored and all the DSD clones, cudgels can just march up an unexpected hill, and even if the enemy plants defenders and LLT's everywhere, they'll have to cover their whole perimeter to be safe. The ability to always hit the weakest part of an enemies defense makes Cudgel the -best- assault unit on these maps.
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On maps like Altored and all the DSD clones, cudgels can just march up an unexpected hill, and even if the enemy plants defenders and LLT's everywhere, they'll have to cover their whole perimeter to be safe. The ability to always hit the weakest part of an enemies defense makes Cudgel the -best- assault unit on these maps.
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There are huge gaps in the Spider lineup though, which are because of what Shazzeh said- Such a unit (A beefy raider, a high DPS unit, artillery, etc) would be absurd with AT. I honestly think Spider factory could afford a few non-AT units to fill these roles out on flat ground (like it used to have Zipper and Zeus when it was Arm t2).
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