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How should the terraforming mechanic be rebalanced (if ever)?

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Date Editor Before After
10/20/2018 2:32:06 AMUSrankHun_Tzu before revert after revert
Before After
1 I genuinely dont know how I feel about combat terraform. I like the cool things it can do. What I don't like is the amount of perfect split-second UI-mastery that it requires, the all-or-nothing nature of it. Also, although I haven't really seen it yet, I bet that you could get into a terraform war with 2 comms or whatever that might get finnicky and janky as hell. There's a lot of situations I could imagine where it might just become a quick-time event.
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3 Now, I don't feel like I've seen it nearly as often as I theoretically could, but I bet if we had some terraform-Godde playing the game, it'd be OP as shit relative to however it feels like now. Terragodde would be shot-blocking skirmishers, he'd go engineer commander every time and never lose it, he'd trap cyclops' every time they slowed down to navigate wrecks.
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5 That being said, after however many years of it being as it is now, the veterans are used to things as they are; and fundamental changes for things that aren't broken will receive pushback whether there's merit or not.
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8 Regarding civil-engineering, non-combat terraform, I actually would like to see it experimented with in competitive games a bit more, and would petition to test out a decrease in cost of 5, 10, or 20 percent - even if that's just to compensate for the APM-cost/UI-wrestling.
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11 [q]- 2. Introduce new units that, or tweak existing units so that they, can lob projectiles that can roll or bounce around the terrain, making them more likely to hit units or structures that are stuck within holes or trenches (similar to how, in real-life, you'd lob grenades into ditches or foxholes manned by enemy forces).[/q] 1 [q]- 2. Introduce new units that, or tweak existing units so that they, can lob projectiles that can roll or bounce around the terrain, making them more likely to hit units or structures that are stuck within holes or trenches (similar to how, in real-life, you'd lob grenades into ditches or foxholes manned by enemy forces).[/q]
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13 I didn't realize how much I needed this in my life. How many lobsters must I sacrifice to please the please the gods enough to get bowling balls in Zero-K? 3 I didn't realize how much I needed this in my life. How many lobsters must I sacrifice to please the please the gods enough to get bowling balls in Zero-K?
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15 [q]even if it was 4 times better[/q]
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17 Woah there top gun, let's say you put down that buff ray and we talk this thing out like adults, before someone gets hurt.
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19 I've tried to use quake against natural terrain and was unimpressed. For 400/1600 metal, I was hoping to be able to turn Mt. Everest into a handicap ramp.