I'm sure many of us have heard that players could terraform large portions of the map for a fairly cheap price point. However, did you know that you could do so in some rather annoying, or even frustrating, ways, such as, say, burying a troublesome strider deep underground, where it can't move or shoot? Or burying certain units or structures underground (such as, say, Outlaws, Racketeers, or Missile Silos) where they can't be easily attacked, yet could still attack enemies from within their pits? (I'm sure that a few people already knew about this feature, but were you among them?)
If I wanted to rebalance this mechanic, whilst still making it cheap to dig trenches or build walls, and still allowing players to bury certain units and structures underground, I'd make the following changes:
- 1. If hostile units or structures are nearby (within, say, 250 elmos), then constructors wouldn't be able to terraform, since all units would now emit a terraform-blocking aura. (However, special abilities, such as the Dirtbag's mounds or the Quake missile's massive smoothing effects, would not be blocked in this manner.)
- 2. Introduce new units that, or tweak existing units so that they, can lob projectiles that can roll or bounce around the terrain, making them more likely to hit units or structures that are stuck within holes or trenches (similar to how, in real-life, you'd lob grenades into ditches or foxholes manned by enemy forces).