1 |
the fog returns, along with some updates to internal components.
|
1 |
the fog returns, along with some updates to internal components.
|
2 |
[img]https://i.imgur.com/q2wcEcK.jpg[/img]
|
2 |
[img]https://i.imgur.com/q2wcEcK.jpg[/img]
|
3 |
-dualfog replaced with more functional raaarfog
|
3 |
-dualfog replaced with more functional raaarfog
|
4 |
-void gadget added to clear units and projectiles that fall into the fog (features are not cleared)
|
4 |
-void gadget added to clear units and projectiles that fall into the fog (features are not cleared)
|
5 |
-smd to mapinfo.lua
|
5 |
-smd to mapinfo.lua
|
6 |
-s11n feature config and much more sane colvols (still not perfect)
|
6 |
-s11n feature config and much more sane colvols (still not perfect)
|
7 |
-now
uses
map_metal_layout.
lua
to
allow
easy
updates
to
metal
config,
with
the
same
patch
graphics
as
v2,
now
without
the
random
disappearing
|
7 |
-now
uses
map_lua_metal_spots.
lua
to
allow
easy
updates
to
metal
config,
with
the
same
patch
graphics
as
v2,
now
without
the
random
disappearing
|
8 |
\n
|
8 |
\n
|
9 |
[img]https://i.imgur.com/eIWOCpF.jpg[/img]
|
9 |
[img]https://i.imgur.com/eIWOCpF.jpg[/img]
|
10 |
\n
|
10 |
\n
|
11 |
Does not yet have:
|
11 |
Does not yet have:
|
12 |
-any visible changes from previous metal config, but it's now stored in map_metal_layout.lua
|
12 |
-any visible changes from previous metal config, but it's now stored in map_metal_layout.lua
|
13 |
-wind multiplier
|
13 |
-wind multiplier
|
14 |
-fog that extends to frustrum (square extents are visible with high camera)
|
14 |
-fog that extends to frustrum (square extents are visible with high camera)
|
15 |
-any reclaimable features, same as previous version
|
15 |
-any reclaimable features, same as previous version
|