Post edit history
Can we make windgens not depend on altitude?
Before | After | ||
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1 | The tree shader demonstrates that we may well have the technology for GPU spinning. The first thing to do would be to check whether spinning is actually an issue. | 1 | The tree shader demonstrates that we may well have the technology for GPU spinning. The first thing to do would be to check whether spinning is actually an issue. |
2 | \n | ||
3 | I like the windgen height boost, it gives wind some positional dependence. |