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[img]http://zero-k.info/img/news/3250.jpg[/img]
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[img]http://zero-k.info/img/news/3250.jpg[/img]
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The bulk of this update consists of technical changes required to make Zero-K compatible with the latest engine version. We aim to update the engine version shortly, if everything goes to plan.
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The bulk of this update consists of technical changes required to make Zero-K compatible with the latest engine version. We aim to update the engine version shortly, if everything goes to plan.
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\n
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\n
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The
benchmarking
from
last
week
successfully
found
an
effect
and
we'd
like
everyone
(
around
100
people)
who
submitted
a
benchmark.
The
one-click
benchmark
has
been
changed
to
compare
the
old
and
new
engine
versions.
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The
benchmarking
from
last
week
successfully
found
an
effect
and
we'd
like
to
thank
everyone
(
around
100
people)
who
submitted
a
benchmark.
The
one-click
benchmark
has
been
changed
to
compare
the
old
and
new
engine
versions.
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\n
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\n
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== Balance and Behaviour ==
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== Balance and Behaviour ==
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* Lobster now adjusts its trajectory against particularly high or low targets for more consistent lobbing.
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* Lobster now adjusts its trajectory against particularly high or low targets for more consistent lobbing.
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* Commander heatray no longer fails to gain damage with range modules.
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* Commander heatray no longer fails to gain damage with range modules.
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* Bandit unit AI now skirmishes against more targets.
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* Bandit unit AI now skirmishes against more targets.
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* Artemis missiles now cost 80 metal each (up from being free).
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* Artemis missiles now cost 80 metal each (up from being free).
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* Widow no longer fires at radar dots by default.
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* Widow no longer fires at radar dots by default.
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\n
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\n
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== Fixes ==
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== Fixes ==
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* Fixed small hovercraft sometimes failing to leave their factory automatically.
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* Fixed small hovercraft sometimes failing to leave their factory automatically.
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* Blocked gunship direct control exploit.
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* Blocked gunship direct control exploit.
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* Fixed dive bomber performance impact when diving many shields.
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* Fixed dive bomber performance impact when diving many shields.
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* Fixed Mearth.
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* Fixed Mearth.
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* Fixed occasional random reordering of matchmaker queues.
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* Fixed occasional random reordering of matchmaker queues.
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