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Zero-K v1.6.11.3

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Date Editor Before After
11/15/2018 1:56:38 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 [img]http://zero-k.info/img/news/3250.jpg[/img] 1 [img]http://zero-k.info/img/news/3250.jpg[/img]
2 The bulk of this update consists of technical changes required to make Zero-K compatible with the latest engine version. We aim to update the engine version shortly, if everything goes to plan. 2 The bulk of this update consists of technical changes required to make Zero-K compatible with the latest engine version. We aim to update the engine version shortly, if everything goes to plan.
3 \n 3 \n
4 The benchmarking from last week successfully found an effect and we'd like everyone ( around 100 people) who submitted a benchmark. The one-click benchmark has been changed to compare the old and new engine versions. 4 The benchmarking from last week successfully found an effect and we'd like to thank everyone ( around 100 people) who submitted a benchmark. The one-click benchmark has been changed to compare the old and new engine versions.
5 \n 5 \n
6 == Balance and Behaviour == 6 == Balance and Behaviour ==
7 * Lobster now adjusts its trajectory against particularly high or low targets for more consistent lobbing. 7 * Lobster now adjusts its trajectory against particularly high or low targets for more consistent lobbing.
8 * Commander heatray no longer fails to gain damage with range modules. 8 * Commander heatray no longer fails to gain damage with range modules.
9 * Bandit unit AI now skirmishes against more targets. 9 * Bandit unit AI now skirmishes against more targets.
10 * Artemis missiles now cost 80 metal each (up from being free). 10 * Artemis missiles now cost 80 metal each (up from being free).
11 * Widow no longer fires at radar dots by default. 11 * Widow no longer fires at radar dots by default.
12 \n 12 \n
13 == Fixes == 13 == Fixes ==
14 * Fixed small hovercraft sometimes failing to leave their factory automatically. 14 * Fixed small hovercraft sometimes failing to leave their factory automatically.
15 * Blocked gunship direct control exploit. 15 * Blocked gunship direct control exploit.
16 * Fixed dive bomber performance impact when diving many shields. 16 * Fixed dive bomber performance impact when diving many shields.
17 * Fixed Mearth. 17 * Fixed Mearth.
18 * Fixed occasional random reordering of matchmaker queues. 18 * Fixed occasional random reordering of matchmaker queues.