1 |
I've
been
playing
enough
games
with
WSAD
camera
controls
(
eg.
Neuroslicers,
Oxygen
Not
Included)
,
which
has
given
me
the
urge
to
try
it
out
in
ZK.
Here
is
what
I'm
trying
for
the
moment.
|
1 |
I've
been
playing
enough
games
with
WSAD
camera
controls
(
eg.
Neuroslicers,
Oxygen
Not
Included)
,
which
has
given
me
the
urge
to
try
it
out
in
ZK.
Here
is
my
current
setup.
|
2 |
\n
|
2 |
\n
|
3 |
https://i.imgur.com/gDF5BgU.png
|
3 |
https://i.imgur.com/gDF5BgU.png
|
4 |
\n
|
4 |
\n
|
5 |
I know some other people have switched to WSAD. Did it work out?
|
5 |
I know some other people have switched to WSAD. Did it work out?
|
6 |
\n
|
6 |
\n
|
7 |
Some notes:
|
7 |
Some notes:
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8 |
* By editing LuaUI/Configs/zk_keys.lua I am able to set the order that conflicting actions occur. The order of the actions is reflected on the image. For example, the first 'R' press activates the Reclaim command. Subsequent presses of 'R' alternate between Reclaim and Repair.
|
8 |
* By editing LuaUI/Configs/zk_keys.lua I am able to set the order that conflicting actions occur. The order of the actions is reflected on the image. For example, the first 'R' press activates the Reclaim command. Subsequent presses of 'R' alternate between Reclaim and Repair.
|
9 |
* All changes, apart from setting activation order, were possible through the ingame UI.
|
9 |
* All changes, apart from setting activation order, were possible through the ingame UI.
|
10 |
* Activating a construction tab overrides the camera controls, which is fine.
|
10 |
* Activating a construction tab overrides the camera controls, which is fine.
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11 |
* Stop is Ctrl+S. Area Attack is still Alt+A.
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11 |
* Stop is Ctrl+S. Area Attack is still Alt+A.
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12 |
* 'T' is Attack Move in Starcraft II grid keys, so I have some practice with it.
|
12 |
* 'T' is Attack Move in Starcraft II grid keys, so I have some practice with it.
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13 |
* Most of the changes simply shuffle keys sideways to make room for the camera controls. The other thing I am trying is moving Jump from 'J' to the same button as Manual Fire.
|
13 |
* Most of the changes simply shuffle keys sideways to make room for the camera controls. The other thing I am trying is moving Jump from 'J' to the same button as Manual Fire.
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