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Improvements are welcome. Here is the previous thread. It contains sources and is an example of a successful loadscreens thread: https://zero-k.info/Forum/Thread/25080
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Improvements are welcome. Here is the previous thread. It contains sources and is an example of a successful loadscreens thread: https://zero-k.info/Forum/Thread/25080
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The loadscreens were left slightly incomplete, as you can see from the last thread. Not everything was polished. Here is a more complete list of things to do:
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The loadscreens were left slightly incomplete, as you can see from the last thread. Not everything was polished. Here is a more complete list of things to do:
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* Avoid UI. I got the range ring in the terraform screenshot but must have missed the build ranges. I assume that is what you are talking about.
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* Avoid UI. I got the range ring in the terraform screenshot but must have missed the build ranges. I assume that is what you are talking about.
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* Avoid LOS. See the windgen loadscreen. The groundscar is also a bit out of place.
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* Avoid LOS. See the windgen loadscreen. The groundscar is also a bit out of place.
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* The old loadscreens use the old shield shader. The chicken loadscreen is the worse offender and should probably be redone. The amph loadscreen contains shields too.
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* The old loadscreens use the old shield shader. The chicken loadscreen is the worse offender and should probably be redone. The amph loadscreen contains shields too.
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* The map markers loadscreen should just be remade.
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* The map markers loadscreen should just be remade.
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If you want to put the work in to make more 3-split screens then go ahead. I think that style risks being a bit noisy, but the current one works. I think some other loadscreens are better visually, in part because they show a large battlefield.
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If you want to put the work in to make more 3-split screens then go ahead. I think that style risks being a bit noisy, but the current one works. I think some other loadscreens are better visually, in part because they show a large battlefield.
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I
only
see
the
consistency
argument
for
removing
jumping
scythe.
Are
you
saying
that
it
looks
bad?
I
think
most
people
with
disagree.
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11 |
I
only
see
the
consistency
argument
for
removing
jumping
scythe.
Are
you
saying
that
it
looks
bad?
I
think
most
people
would
disagree.
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My intention with the loadscreen tips is to give people new features and things to explore once they are a few dozen games in.
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My intention with the loadscreen tips is to give people new features and things to explore once they are a few dozen games in.
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