1 |
Rez has never been well designed. I realised a while ago that resurrection should not be a constructor ability. The best design is now since Athena is barely a constructor.
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1 |
Rez has never been well designed. I realised a while ago that resurrection should not be a constructor ability. The best design is now since Athena is barely a constructor.
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2 |
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2 |
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3 |
Some standard factory constructors used to be able to resurrect. The thought was that people would get to choose between reclaim and rez when using constructors to process a battlefield. This did not work. The choice turned out to be trivial in most cases because, once you have enough energy, you should probably just rez everything. I concluded that rez works poorly when just tacked onto a constructor with many other abilities. Well designed rez requires it to be a central part of the unit. I wasn't that interested in rez (and its technical challenges) so I put it on Athena instead.
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3 |
Some standard factory constructors used to be able to resurrect. The thought was that people would get to choose between reclaim and rez when using constructors to process a battlefield. This did not work. The choice turned out to be trivial in most cases because, once you have enough energy, you should probably just rez everything. I concluded that rez works poorly when just tacked onto a constructor with many other abilities. Well designed rez requires it to be a central part of the unit. I wasn't that interested in rez (and its technical challenges) so I put it on Athena instead.
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4 |
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4 |
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5 |
Funnelweb
could
be
a
good
dedicated
ressurection
unit.
However,
@Anarchid,
simply
adding
rez
to
an
already
complex
unit
will
be
terrible
for
the
reasons
@Manu12
highlights.
It
would
require
a
complete
redesign.
|
5 |
Funnelweb
could
be
a
good
dedicated
ressurection
unit.
However,
@Anarchid,
simply
adding
rez
to
an
already
complex
unit
would
likely
be
terrible
for
the
reasons
@Manu12
highlights.
It
would
require
a
complete
redesign.
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6 |
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6 |
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7 |
I dislike resurrection technically because it is the only way to spend metal (and probably energy by this point) that is not covered by the priorities system. Using resurrection throws correct proration to the wind as you are left with the janky engine behaviour. Any serious work on rez either requires engine changes or a reimplementation in lua.
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7 |
I dislike resurrection technically because it is the only way to spend metal (and probably energy by this point) that is not covered by the priorities system. Using resurrection throws correct proration to the wind as you are left with the janky engine behaviour. Any serious work on rez either requires engine changes or a reimplementation in lua.
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