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is blitzin the only way to win for multiplayer?

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Date Editor Before After
7/2/2019 2:42:42 AMAUrankAdminGoogleFrog before revert after revert
7/2/2019 2:41:20 AMAUrankAdminGoogleFrog before revert after revert
7/2/2019 2:40:15 AMAUrankAdminGoogleFrog before revert after revert
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1 [quote]It would seem in this player's opinion(and i am no where a vet in this) over half of the units and structures in this game are not used.[/quote]Not seeing the value in defenses seems to be a common phase that people pass through while learning the game. From where I am sitting defenses are very powerful, especially Stinger. The fact that people plop down Lotus and Picket while expanding shows integral defenses are to the game, as they could easily skip defenses entirely. Here are some things that are good to know when using defenses: 1 [quote]It would seem in this player's opinion(and i am no where a vet in this) over half of the units and structures in this game are not used.[/quote]Not seeing the value in defenses seems to be a common phase that people pass through while learning the game. From where I am sitting defenses are very powerful, especially Stinger. The fact that people plop down Lotus and Picket while expanding shows integral defenses are to the game, as they could easily skip defenses entirely. Here are some things that are good to know when using defenses:
2 * Defense is only as useful as what it protects. Defense in your main base is not that useful because it leaves most of your economy vulnerable. Defenses between your and your opponents bases defend everything behind them by blocking a path. 2 * Defense is only as useful as what it protects. Defense in your main base is not that useful because it leaves most of your economy vulnerable. Defenses between your and your opponents bases defend everything behind them by blocking a path.
3 * Efficiently making forwards defenses requires mastery of constructor logistics. You need to make enough constructors and move them around your territory without much wasted walking time. 3 * Efficiently making forwards defenses requires mastery of constructor logistics. You need to make enough constructors and move them around your territory without much wasted walking time.
4 * Defenses are vulnerable while under construction so learn how to use priorities and multiple constructors. 4 * Defenses are vulnerable while under construction so learn how to use priorities and multiple constructors.
5 * Defenses are a force multiplier for units. Having defenses in an area makes small armies able to beat back larger ones. 5 * Defenses are a force multiplier for units. Having defenses in an area makes small armies able to beat back larger ones.
6 * Defenses can often be killed or circumvented when left unsupported. The presence of some units makes defenses cover more ground or be much more effective. 6 * Defenses can often be killed or circumvented when left unsupported. The presence of some units makes defenses cover more ground or be much more effective.
7 * If you don't pressure your opponent then they will just make economy and eventually overwhelm you. Some form of attacking/prodding your opponent is still required. 7 * If you don't pressure your opponent then they will just make economy and eventually overwhelm you. Some form of attacking/prodding your opponent is still required.
8 * Newton, Faraday, and Gauss have more niche uses. They are still highly valuable but, if you are just starting out, then learning Lotus, Stardust, Stinger is a good place to start. 8 * Newton, Faraday, and Gauss have more niche uses. They are still highly valuable but, if you are just starting out, then learning Lotus, Stardust, Stinger is a good place to start.
9 * Desolator, Lucifer, and Cerberus are strider-level defenses. If a Dante would not be appropriate then there is a good chance these are not appropriate either. 9 * Desolator, Lucifer, and Cerberus are strider-level defenses. If a Dante would not be appropriate then there is a good chance these are not appropriate either.
10 * The best defenses project power by making it awkward for your opponent to move around the map. 10 * The best defenses project power by making it awkward for your opponent to move around the map. Defenses are a complete waste if they do not hinder your opponents access to parts of the map that they may reasonably want to access.
11 Just as units are not designed to be uniformly useful at all stages of the game, the types of defenses you should build will change over the course of a game. You should start by making a Minotaur about as often as you should start with a Stinger in your base. In my experience most units see use in Zero-K. 11 Just as units are not designed to be uniformly useful at all stages of the game, the types of defenses you should build will change over the course of a game. You should start by making a Minotaur about as often as you should start with a Stinger in your base. In my experience most units see use in Zero-K.
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13 Just to calibrate us, do you call this game blitzin: http://zero-k.info/Battles/Detail/741097 13 Just to calibrate us, do you call this game blitzin: http://zero-k.info/Battles/Detail/741097