1 |
Here is a radical third option, just teach the game through widgets:
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1 |
Here is a radical third option, just teach the game through widgets:
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2 |
* Factories cost 800 metal. In fact, the entire game is the same mechanically.
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2 |
* Factories cost 800 metal. In fact, the entire game is the same mechanically.
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3 |
* When placing a factory, the duplicates of that factory than you own have a circle of radius 450 drawn around them. A line is drawn between the cursor and closest duplicate.
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3 |
* When placing a factory, the duplicates of that factory than you own have a circle of radius 450 drawn around them. A line is drawn between the cursor and closest duplicate.
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4 |
*
When
placing
a
factory,
if
the
cursor
is
within
450
elmos
of
a
duplicate
then
then
active
command
is
set
to
"build
Caretaker".
Moving
the
cursor
away
from
a
duplicate
turns
the
command
back
into
"construct
factory".
|
4 |
*
When
placing
a
factory,
if
the
cursor
is
within
450
elmos
of
a
duplicate
then
the
active
command
is
set
to
"build
Caretaker".
Moving
the
cursor
away
from
a
duplicate
turns
the
command
back
into
"construct
factory".
|
5 |
* Note that Caretakers have 500 build range.
|
5 |
* Note that Caretakers have 500 build range.
|
6 |
* Profit.
|
6 |
* Profit.
|
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|
7 |
\n
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8 |
Edit: Also... unlock Caretaker in mission 0.
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