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I accidentally disabled the click-hold terraform UI for people who had already launched with the old defaults. That was bad, and you can enable the UI again with these options.
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I accidentally disabled the click-hold terraform UI for people who had already launched with the old defaults. That was bad, and you can enable the UI again with these options.
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https://i.imgur.com/wZEQtsG.png
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https://i.imgur.com/wZEQtsG.png
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I have actually created four terraform UIs in my search for a way to make structure terraform easy to place. Having multiple parallel UIs for one action in the default interface is pretty bad, and it is especially bad when I consider the more recently created UIs to be superior than the earlier ones. Unfortunately, current players had first learnt the worse UI. I thought I had solved this caveat by making the default only apply to new players, but apparently I was mistaken.
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I have actually created four terraform UIs in my search for a way to make structure terraform easy to place. Having multiple parallel UIs for one action in the default interface is pretty bad, and it is especially bad when I consider the more recently created UIs to be superior than the earlier ones. Unfortunately, current players had first learnt the worse UI. I thought I had solved this caveat by making the default only apply to new players, but apparently I was mistaken.
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This loadscreen talks about the most recent UI, and it also needs editing to reflect the new default.
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This loadscreen talks about the most recent UI, and it also needs editing to reflect the new default.
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https://i.imgur.com/s8OOdri.png
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https://i.imgur.com/s8OOdri.png
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The click-hold UI has quite a few drawbacks:
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The click-hold UI has quite a few drawbacks:
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* Each structure you wish to place requires additional clicks.
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* Each structure you wish to place requires additional clicks.
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* It snaps the mouse to a position on the screen.
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* It snaps the mouse to a position on the screen.
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* A player who is just being slow to place their structure can accidentally enable it.
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* A player who is just being slow to place their structure can accidentally enable it.
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* Accidentally doing something that snaps your mouse to the screen and creates a big green spire is terrible.
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* Accidentally doing something that snaps your mouse to the screen and creates a big green spire is terrible.
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* It works terribly with queuing.
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* It works terribly with queuing.
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* It is hard to match the heights of multiple structures placed in a row.
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* It is hard to match the heights of multiple structures placed in a row.
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https://i.imgur.com/pYAZLMl.png
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https://i.imgur.com/pYAZLMl.png
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The B and Alt+MouseWheel UI solves many of those issues.
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The B and Alt+MouseWheel UI solves many of those issues.
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* The selected height is persistent, like persistent build spacing, which is nice when Skydusts are always up and Caretakers are always down.
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* The selected height is persistent, like persistent build spacing, which is nice when Skydusts are always up and Caretakers are always down.
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* You can set a height then shift-click to queue a bunch of structures at that height.
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* You can set a height then shift-click to queue a bunch of structures at that height.
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* No extra clicks are required to place a structure.
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* It does not snap the mouse to the screen.
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* It does not snap the mouse to the screen.
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* The hotkeys (B and C/V to change height) are discoverable in the Hotkeys menu right next to Z/X to change spacing.
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* The hotkeys (B and C/V to change height) are discoverable in the Hotkeys menu right next to Z/X to change spacing.
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