Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B761634 5 on Azure Rampart (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/22/2019 7:59:40 PMROrankForever before revert after revert
8/22/2019 7:09:00 PMROrankForever before revert after revert
Before After
1 Commented on the gameplay in youtube: 1 Commented on the gameplay in youtube:
2 \n 2 \n
3 https://www.youtube.com/watch?v=1bx0vQNdsgs&feature=youtu.be 3 https://www.youtube.com/watch?v=1bx0vQNdsgs&feature=youtu.be
4 \n 4 \n
5 I would suggest making the water acidic because if you terraform areas that have water units won't be able to move at all in those areas. This issue was already discussed by @Kingstad in the game. 5 I would suggest making the water acidic because if you terraform areas that have water units won't be able to move at all in those areas. This issue was already discussed by @Kingstad in the game.
6 \n 6 \n
7 Also, the Anti nuke issue that I discussed in youtube seems to brake a bit the balance for the nukes. Investing tons of metal into nukes and not noticing the second range of protector on minimap even if you scouted is bad. 7 Solved the issue with the second range for the anti. It's clear for me now :)
8 The moment with the anti-nuke issue is here: https://www.youtube.com/watch?v=1bx0vQNdsgs&feature=youtu.be&t=8411