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B786674 2 on Intersection v4.1 (Multiplayer)

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Date Editor Before After
10/26/2019 11:19:45 AMEErankAdminAnarchid before revert after revert
10/25/2019 11:27:45 PMEErankAdminAnarchid before revert after revert
10/25/2019 8:58:04 PMEErankAdminAnarchid before revert after revert
10/25/2019 8:57:43 PMEErankAdminAnarchid before revert after revert
10/25/2019 8:48:03 PMEErankAdminAnarchid before revert after revert
10/25/2019 8:42:48 PMEErankAdminAnarchid before revert after revert
10/25/2019 8:41:31 PMEErankAdminAnarchid before revert after revert
Before After
1 Placeholder full stunning Fencers for the whole duration of its ability is fairly silly, i find. Fencer should keep ability to file as long as it's packed, even if moved involuntarily. 1 Placeholder full stunning Fencers for the whole duration of its ability is fairly silly, i find. Fencer should keep ability to fire as long as it's unpacked, even if moved involuntarily.
2 \n 2 \n
3 As-is, it's just a massively arbitrary difference in how one unit reacts to placeholder compared to literally everything else, including other units with movement-locked abilities - Crab doesn't stop being armored when placeholdered, for example. 3 As-is, it's just a massively arbitrary difference in how one unit reacts to placeholder compared to literally everything else, including other units with movement-locked abilities - Crab doesn't stop being armored when placeholdered, for example.
4 \n 4 \n
5 Also: captured jack teamkilled by ravens 0_o 5 Also: captured jack teamkilled by ravens 0_o
6 \n 6 \n
7 (Also, really decent play by @ATOSTIC) 7 (Also, really decent play by @ATOSTIC)