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Tbh after looking up the turret's recent history, i think that it could just have its health reduced somewhat.
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Tbh after looking up the turret's recent history, i think that it could just have its health reduced somewhat.
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2 |
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Two latest changes to Faraday's balance were (NB, "latest" here means "two years ago" for the first change!)
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Two latest changes to Faraday's balance were (NB, "latest" here means "two years ago" for the first change!)
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[url=https://github.
com/ZeroK-RTS/Zero-K/commit/1b3c393eef43a6a73024dfb0f2d276a401f1f8de#diff-a1a36a07dc37bb2bc7f777b0523a9762]1:[/url]
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[url=https://github.
com/ZeroK-RTS/Zero-K/commit/1b3c393eef43a6a73024dfb0f2d276a401f1f8de#diff-a1a36a07dc37bb2bc7f777b0523a9762]1:[/url]
Aug
16,
2017
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* Cost 200 -> 250
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* Cost 200 -> 250
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* Health 1000 -> 2200 (It is supposedly beefy)
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* Health 1000 -> 2200 (It is supposedly beefy)
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* Damage 1000 -> 1200
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* Damage 1000 -> 1200
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* Reload time 2.8 -> 2.4.
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* Reload time 2.8 -> 2.4.
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11 |
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[url=https://github.
com/ZeroK-RTS/Zero-K/commit/6dd1053f8c6df0442fbaf494149f3c7c9cceca04#diff-a1a36a07dc37bb2bc7f777b0523a9762]2:[/url]
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[url=https://github.
com/ZeroK-RTS/Zero-K/commit/6dd1053f8c6df0442fbaf494149f3c7c9cceca04#diff-a1a36a07dc37bb2bc7f777b0523a9762]2:[/url]
Mar
11,
2018
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* Reload time 2.4 -> 2.6 (pre-buff was 2.8)
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* Reload time 2.4 -> 2.6 (pre-buff was 2.8)
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14 |
Reducing its health somewhere lower than the 2x hp/cost buff would greatly increase its killability IMO.
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Reducing its health somewhere lower than the 2x hp/cost buff would greatly increase its killability IMO.
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