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Faraday is strong

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Date Editor Before After
11/7/2019 5:48:51 PMEErankAdminAnarchid before revert after revert
Before After
1 Tbh after looking up the turret's recent history, i think that it could just have its health reduced somewhat. 1 Tbh after looking up the turret's recent history, i think that it could just have its health reduced somewhat.
2 \n 2 \n
3 Two latest changes to Faraday's balance were (NB, "latest" here means "two years ago" for the first change!) 3 Two latest changes to Faraday's balance were (NB, "latest" here means "two years ago" for the first change!)
4 \n 4 \n
5 [url=https://github. com/ZeroK-RTS/Zero-K/commit/1b3c393eef43a6a73024dfb0f2d276a401f1f8de#diff-a1a36a07dc37bb2bc7f777b0523a9762]1:[/url] 5 [url=https://github. com/ZeroK-RTS/Zero-K/commit/1b3c393eef43a6a73024dfb0f2d276a401f1f8de#diff-a1a36a07dc37bb2bc7f777b0523a9762]1:[/url] Aug 16, 2017
6 \n
6 * Cost 200 -> 250 7 * Cost 200 -> 250
7 * Health 1000 -> 2200 (It is supposedly beefy) 8 * Health 1000 -> 2200 (It is supposedly beefy)
8 * Damage 1000 -> 1200 9 * Damage 1000 -> 1200
9 * Reload time 2.8 -> 2.4. 10 * Reload time 2.8 -> 2.4.
10 \n 11 \n
11 [url=https://github. com/ZeroK-RTS/Zero-K/commit/6dd1053f8c6df0442fbaf494149f3c7c9cceca04#diff-a1a36a07dc37bb2bc7f777b0523a9762]2:[/url] 12 [url=https://github. com/ZeroK-RTS/Zero-K/commit/6dd1053f8c6df0442fbaf494149f3c7c9cceca04#diff-a1a36a07dc37bb2bc7f777b0523a9762]2:[/url] Mar 11, 2018
12 * Reload time 2.4 -> 2.6 (pre-buff was 2.8) 13 * Reload time 2.4 -> 2.6 (pre-buff was 2.8)
13 \n 14 \n
14 Reducing its health somewhere lower than the 2x hp/cost buff would greatly increase its killability IMO. 15 Reducing its health somewhere lower than the 2x hp/cost buff would greatly increase its killability IMO.