1 |
Speaking of changes, you could play on the test version and try the further changes. A lot of them are based on feedback about high density games and sea team games so they would be hard to test otherwise. We played some 1v1 and 2v2 to test Bandit, the new hovercraft unit, and Claymore/Scallop interactions.
|
1 |
Speaking of changes, you could play on the test version and try the further changes. A lot of them are based on feedback about high density games and sea team games so they would be hard to test otherwise. We played some 1v1 and 2v2 to test Bandit, the new hovercraft unit, and Claymore/Scallop interactions.
|
2 |
* Scallop floats to fire, freeing up Claymore to be toned down into a more ordinary unit.
|
2 |
* Scallop floats to fire, freeing up Claymore to be toned down into a more ordinary unit.
|
3 |
* Dagger has a buff and hover has a new heavy raider, since no other factory has only eight units.
|
3 |
* Dagger has a buff and hover has a new heavy raider, since no other factory has only eight units.
|
4 |
* The factories that suffered from the raider changes have some small buffs to bring them into line.
|
4 |
* The factories that suffered from the raider changes have some small buffs to bring them into line.
|
5 |
* Ripper and Gnat are not so overtuned. Non-Grizzly amphs are more buildable. Artillery is slower.
|
5 |
* Ripper and Gnat are not so overtuned. Non-Grizzly amphs are more buildable. Artillery is slower.
|
6 |
I might even wake up to play the tail end of it this weekend.
|
6 |
I might even wake up to play the tail end of it this weekend.
|
7 |
\n
|
7 |
\n
|
8 |
Here are a full changes. Comments should go in a different thread.
|
8 |
Here are a full changes. Comments should go in a different thread.
|
9 |
[spoiler]Metal Extractor health 750 -> 700
|
9 |
[spoiler]Metal Extractor health 750 -> 700
|
10 |
\n
|
10 |
\n
|
11 |
=== Amph ===
|
11 |
=== Amph ===
|
12 |
Duck:
|
12 |
Duck:
|
13 |
* Damage 115 -> 130
|
13 |
* Damage 115 -> 130
|
14 |
* Turn rate improved by 75% (still 70% Glaive and Bandit turnrate).
|
14 |
* Turn rate improved by 75% (still 70% Glaive and Bandit turnrate).
|
15 |
* Increased turret turn rate by 58%
|
15 |
* Increased turret turn rate by 58%
|
16 |
* Speed 2.8 -> 3
|
16 |
* Speed 2.8 -> 3
|
17 |
* Shoots one projectile every 2s, instead of two every 4s.
|
17 |
* Shoots one projectile every 2s, instead of two every 4s.
|
18 |
\n
|
18 |
\n
|
19 |
Scallop:
|
19 |
Scallop:
|
20 |
* Floats to fire.
|
20 |
* Floats to fire.
|
21 |
* Speed 1.5 -> 1.6
|
21 |
* Speed 1.5 -> 1.6
|
22 |
* Depth charge range 230 -> 300 (matches shotgun)
|
22 |
* Depth charge range 230 -> 300 (matches shotgun)
|
23 |
* Depth charge AoE 100 -> 128
|
23 |
* Depth charge AoE 100 -> 128
|
24 |
\n
|
24 |
\n
|
25 |
Buoy:
|
25 |
Buoy:
|
26 |
* Speed 1.4 -> 1.7
|
26 |
* Speed 1.4 -> 1.7
|
27 |
* Cost 300 -> 280
|
27 |
* Cost 300 -> 280
|
28 |
\n
|
28 |
\n
|
29 |
Lobster:
|
29 |
Lobster:
|
30 |
* Cost 320 -> 230
|
30 |
* Cost 320 -> 230
|
31 |
\n
|
31 |
\n
|
32 |
=== Hover ===
|
32 |
=== Hover ===
|
33 |
Dagger:
|
33 |
Dagger:
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34 |
* Cost 80 -> 75
|
34 |
* Cost 80 -> 75
|
35 |
*
Speed
4.
9
->
4.
9
|
35 |
*
Speed
4.
8
->
4.
9
|
36 |
* Damage 95 -> 100
|
36 |
* Damage 95 -> 100
|
37 |
* Reload 3 -> 2.8
|
37 |
* Reload 3 -> 2.8
|
38 |
* Range 210 -> 220
|
38 |
* Range 210 -> 220
|
39 |
\n
|
39 |
\n
|
40 |
Added Bolas, a Pyro/Blitz-ish heavy disruptor raider hovercraft.
|
40 |
Added Bolas, a Pyro/Blitz-ish heavy disruptor raider hovercraft.
|
41 |
* Cost 190
|
41 |
* Cost 190
|
42 |
* Health 760
|
42 |
* Health 760
|
43 |
* Speed 3.15 (Bandit 3, Blitz 3.4)
|
43 |
* Speed 3.15 (Bandit 3, Blitz 3.4)
|
44 |
* Disruptor beam with 116 DPS and 4x slow damage (a Dart that shoots 3.33x faster)
|
44 |
* Disruptor beam with 116 DPS and 4x slow damage (a Dart that shoots 3.33x faster)
|
45 |
* Range 225
|
45 |
* Range 225
|
46 |
\n
|
46 |
\n
|
47 |
Claymore:
|
47 |
Claymore:
|
48 |
* Health 1650 -> 1320
|
48 |
* Health 1650 -> 1320
|
49 |
* Speed 3.3 -> 2.5
|
49 |
* Speed 3.3 -> 2.5
|
50 |
* Brake rate 0.43 -> 1.3
|
50 |
* Brake rate 0.43 -> 1.3
|
51 |
* Range 270 -> 280
|
51 |
* Range 270 -> 280
|
52 |
* Damage 900 -> 600
|
52 |
* Damage 900 -> 600
|
53 |
* Reload 8s -> 5.5s
|
53 |
* Reload 8s -> 5.5s
|
54 |
* AoE 298 -> 160
|
54 |
* AoE 298 -> 160
|
55 |
* Fires normally, instead of holding and then releasing its depthcharge.
|
55 |
* Fires normally, instead of holding and then releasing its depthcharge.
|
56 |
* Removed self-damage (this is consistent with all low-moderate AoE weapons).
|
56 |
* Removed self-damage (this is consistent with all low-moderate AoE weapons).
|
57 |
* Land depthcharge now rolls along the ground towards targets at a range of 160.
|
57 |
* Land depthcharge now rolls along the ground towards targets at a range of 160.
|
58 |
* Removed manual fire ability.
|
58 |
* Removed manual fire ability.
|
59 |
\n
|
59 |
\n
|
60 |
Mace:
|
60 |
Mace:
|
61 |
* Speed 2.2 -> 2.1
|
61 |
* Speed 2.2 -> 2.1
|
62 |
* Turn rate 560 -> 400 (note that the recent changes are 560 -> 896 -> 640 with the 1.6x multiplier)
|
62 |
* Turn rate 560 -> 400 (note that the recent changes are 560 -> 896 -> 640 with the 1.6x multiplier)
|
63 |
\n
|
63 |
\n
|
64 |
=== Land Bots ===
|
64 |
=== Land Bots ===
|
65 |
Bandit:
|
65 |
Bandit:
|
66 |
* Health 320 -> 340
|
66 |
* Health 320 -> 340
|
67 |
* Range 245 -> 250
|
67 |
* Range 245 -> 250
|
68 |
* DPS increased by 5%
|
68 |
* DPS increased by 5%
|
69 |
\n
|
69 |
\n
|
70 |
Thug:
|
70 |
Thug:
|
71 |
* Cost 180 -> 170
|
71 |
* Cost 180 -> 170
|
72 |
\n
|
72 |
\n
|
73 |
Puppy:
|
73 |
Puppy:
|
74 |
* Speed 3.5 -> 3.4
|
74 |
* Speed 3.5 -> 3.4
|
75 |
* Damage 410 -> 720
|
75 |
* Damage 410 -> 720
|
76 |
* Range 170 -> 160
|
76 |
* Range 170 -> 160
|
77 |
\n
|
77 |
\n
|
78 |
Pyro:
|
78 |
Pyro:
|
79 |
* Health 620 -> 700
|
79 |
* Health 620 -> 700
|
80 |
* DPS increased by 8%
|
80 |
* DPS increased by 8%
|
81 |
\n
|
81 |
\n
|
82 |
Toad:
|
82 |
Toad:
|
83 |
* Health 2000 -> 2100 so it unambiguously survives Likho.
|
83 |
* Health 2000 -> 2100 so it unambiguously survives Likho.
|
84 |
\n
|
84 |
\n
|
85 |
Redback:
|
85 |
Redback:
|
86 |
* Turret turn rate buffed by 22%
|
86 |
* Turret turn rate buffed by 22%
|
87 |
* Reload time 0.33 -> 0.3
|
87 |
* Reload time 0.33 -> 0.3
|
88 |
\n
|
88 |
\n
|
89 |
Venom:
|
89 |
Venom:
|
90 |
* Speed 2.7 -> 2.8
|
90 |
* Speed 2.7 -> 2.8
|
91 |
* AoE 160 -> 128
|
91 |
* AoE 160 -> 128
|
92 |
* Reload 1.73 -> 1.5
|
92 |
* Reload 1.73 -> 1.5
|
93 |
* EMP 600 -> 450
|
93 |
* EMP 600 -> 450
|
94 |
* Real damage 18 -> 40
|
94 |
* Real damage 18 -> 40
|
95 |
\n
|
95 |
\n
|
96 |
=== Land Vehicles ===
|
96 |
=== Land Vehicles ===
|
97 |
Ripper:
|
97 |
Ripper:
|
98 |
* Damage 280 -> 270
|
98 |
* Damage 280 -> 270
|
99 |
* Reload 1.6 -> 1.7
|
99 |
* Reload 1.6 -> 1.7
|
100 |
* Range 300 -> 285
|
100 |
* Range 300 -> 285
|
101 |
* Increased turret turn rate by 75%
|
101 |
* Increased turret turn rate by 75%
|
102 |
\n
|
102 |
\n
|
103 |
Kodachi:
|
103 |
Kodachi:
|
104 |
* No change, I'd just like to mention that a Kodachi 1-shot kills the 700 health Mex.
|
104 |
* No change, I'd just like to mention that a Kodachi 1-shot kills the 700 health Mex.
|
105 |
\n
|
105 |
\n
|
106 |
Blitz:
|
106 |
Blitz:
|
107 |
* Cost 285 -> 280
|
107 |
* Cost 285 -> 280
|
108 |
\n
|
108 |
\n
|
109 |
=== Air ===
|
109 |
=== Air ===
|
110 |
Blastwing:
|
110 |
Blastwing:
|
111 |
* Cost 55 -> 45 (it no longer 1-shots mexes, so perhaps it can be more generally useful).
|
111 |
* Cost 55 -> 45 (it no longer 1-shots mexes, so perhaps it can be more generally useful).
|
112 |
\n
|
112 |
\n
|
113 |
Gnat:
|
113 |
Gnat:
|
114 |
* Health 420 -> 370
|
114 |
* Health 420 -> 370
|
115 |
* Applied -0.8 target priority to shoot at Gnats. Locust is now prioritised after Gnat.
|
115 |
* Applied -0.8 target priority to shoot at Gnats. Locust is now prioritised after Gnat.
|
116 |
\n
|
116 |
\n
|
117 |
Bomber health buffs:
|
117 |
Bomber health buffs:
|
118 |
* Thunderbird 1000 -> 1120
|
118 |
* Thunderbird 1000 -> 1120
|
119 |
* Phoenix 720 -> 900
|
119 |
* Phoenix 720 -> 900
|
120 |
\n
|
120 |
\n
|
121 |
=== Artillery ===
|
121 |
=== Artillery ===
|
122 |
Nerf artillery speeds:
|
122 |
Nerf artillery speeds:
|
123 |
* Sling 1.62 -> 1.6
|
123 |
* Sling 1.62 -> 1.6
|
124 |
* Phantom 1.45 -> 1.4
|
124 |
* Phantom 1.45 -> 1.4
|
125 |
* Racketeer 1.8 -> 1.7
|
125 |
* Racketeer 1.8 -> 1.7
|
126 |
* Firewalker 1.45 -> 1.4
|
126 |
* Firewalker 1.45 -> 1.4
|
127 |
* Badger 2.5 -> 2.25 (increased range 730 -> 750 since it's a bit bad)
|
127 |
* Badger 2.5 -> 2.25 (increased range 730 -> 750 since it's a bit bad)
|
128 |
* Lance 2.2 -> 1.85
|
128 |
* Lance 2.2 -> 1.85
|
129 |
* Impaler 2.25 -> 2.0
|
129 |
* Impaler 2.25 -> 2.0
|
130 |
* Emissary 2.4 -> 2.0
|
130 |
* Emissary 2.4 -> 2.0
|
131 |
* Tremor 1.7 -> 1.35
|
131 |
* Tremor 1.7 -> 1.35
|
132 |
* Merlin 1.6 -> 1.2
|
132 |
* Merlin 1.6 -> 1.2
|
133 |
* Shogun 2.2 -> 1.9
|
133 |
* Shogun 2.2 -> 1.9
|
134 |
* Envoy speed of 1.7 unchanged
|
134 |
* Envoy speed of 1.7 unchanged
|
135 |
* Reef speed of 2.75 unchanged
|
135 |
* Reef speed of 2.75 unchanged
|
136 |
\n
|
136 |
\n
|
137 |
=== Fixes ===
|
137 |
=== Fixes ===
|
138 |
Big balance fixes:
|
138 |
Big balance fixes:
|
139 |
* Dagger and Gauss projectiles now hit maximum range.
|
139 |
* Dagger and Gauss projectiles now hit maximum range.
|
140 |
* Lance collision volume is now smaller and should result in less friendly fire.
|
140 |
* Lance collision volume is now smaller and should result in less friendly fire.
|
141 |
\n
|
141 |
\n
|
142 |
Fixes
|
142 |
Fixes
|
143 |
* Fixed local gesture, teamcolour, and unit marker settings.
|
143 |
* Fixed local gesture, teamcolour, and unit marker settings.
|
144 |
* Fixed Mex team RoI.
|
144 |
* Fixed Mex team RoI.
|
145 |
* Fixed move commands sometimes being issued underwater.
|
145 |
* Fixed move commands sometimes being issued underwater.
|
146 |
* Fixed amph float jittering.
|
146 |
* Fixed amph float jittering.
|
147 |
* Fixed an overshoot gadget crash.
|
147 |
* Fixed an overshoot gadget crash.
|
148 |
* Fixed Siren failing to fire at very close units.
|
148 |
* Fixed Siren failing to fire at very close units.
|
149 |
* Made terraform commands more resilient.
|
149 |
* Made terraform commands more resilient.
|
150 |
* Fixed Buoy (and other floating units) sometimes cancelling move orders while they sink.[/spoiler]
|
150 |
* Fixed Buoy (and other floating units) sometimes cancelling move orders while they sink.[/spoiler]
|