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Regular High Elo/Whr Small Team Games

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Date Editor Before After
2/29/2020 2:23:16 AMAUrankAdminGoogleFrog before revert after revert
2/29/2020 2:22:26 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 Speaking of changes, you could play on the test version and try the further changes. A lot of them are based on feedback about high density games and sea team games so they would be hard to test otherwise. We played some 1v1 and 2v2 to test Bandit, the new hovercraft unit, and Claymore/Scallop interactions. 1 Speaking of changes, you could play on the test version and try the further changes. A lot of them are based on feedback about high density games and sea team games so they would be hard to test otherwise. We played some 1v1 and 2v2 to test Bandit, the new hovercraft unit, and Claymore/Scallop interactions.
2 * Scallop floats to fire, freeing up Claymore to be toned down into a more ordinary unit. 2 * Scallop floats to fire, freeing up Claymore to be toned down into a more ordinary unit.
3 * Dagger has a buff and hover has a new heavy raider, since no other factory has only eight units. 3 * Dagger has a buff and hover has a new heavy raider, since no other factory has only eight units.
4 * The factories that suffered from the raider changes have some small buffs to bring them into line. 4 * The factories that suffered from the raider changes have some small buffs to bring them into line.
5 * Ripper and Gnat are not so overtuned. Non-Grizzly amphs are more buildable. Artillery is slower. 5 * Ripper and Gnat are not so overtuned. Non-Grizzly amphs are more buildable. Artillery is slower.
6 I might even wake up to play the tail end of it this weekend. 6 I might even wake up to play the tail end of it this weekend.
7 \n 7 \n
8 Here are a full changes. Comments should go in a different thread. 8 Here are a full changes. Comments should go in a different thread.
9 [spoiler]Metal Extractor health 750 -> 700 9 [spoiler]Metal Extractor health 750 -> 700
10 \n 10 \n
11 === Amph === 11 === Amph ===
12 Duck: 12 Duck:
13 * Damage 115 -> 130 13 * Damage 115 -> 130
14 * Turn rate improved by 75% (still 70% Glaive and Bandit turnrate). 14 * Turn rate improved by 75% (still 70% Glaive and Bandit turnrate).
15 * Increased turret turn rate by 58% 15 * Increased turret turn rate by 58%
16 * Speed 2.8 -> 3 16 * Speed 2.8 -> 3
17 * Shoots one projectile every 2s, instead of two every 4s. 17 * Shoots one projectile every 2s, instead of two every 4s.
18 \n 18 \n
19 Scallop: 19 Scallop:
20 * Floats to fire. 20 * Floats to fire.
21 * Speed 1.5 -> 1.6 21 * Speed 1.5 -> 1.6
22 * Depth charge range 230 -> 300 (matches shotgun) 22 * Depth charge range 230 -> 300 (matches shotgun)
23 * Depth charge AoE 100 -> 128 23 * Depth charge AoE 100 -> 128
24 \n 24 \n
25 Buoy: 25 Buoy:
26 * Speed 1.4 -> 1.7 26 * Speed 1.4 -> 1.7
27 * Cost 300 -> 280 27 * Cost 300 -> 280
28 \n 28 \n
29 Lobster: 29 Lobster:
30 * Cost 320 -> 230 30 * Cost 320 -> 230
31 \n 31 \n
32 === Hover === 32 === Hover ===
33 Dagger: 33 Dagger:
34 * Cost 80 -> 75 34 * Cost 80 -> 75
35 * Speed 4. 9 -> 4. 9 35 * Speed 4. 8 -> 4. 9
36 * Damage 95 -> 100 36 * Damage 95 -> 100
37 * Reload 3 -> 2.8 37 * Reload 3 -> 2.8
38 * Range 210 -> 220 38 * Range 210 -> 220
39 \n 39 \n
40 Added Bolas, a Pyro/Blitz-ish heavy disruptor raider hovercraft. 40 Added Bolas, a Pyro/Blitz-ish heavy disruptor raider hovercraft.
41 * Cost 190 41 * Cost 190
42 * Health 760 42 * Health 760
43 * Speed 3.15 (Bandit 3, Blitz 3.4) 43 * Speed 3.15 (Bandit 3, Blitz 3.4)
44 * Disruptor beam with 116 DPS and 4x slow damage (a Dart that shoots 3.33x faster) 44 * Disruptor beam with 116 DPS and 4x slow damage (a Dart that shoots 3.33x faster)
45 * Range 225 45 * Range 225
46 \n 46 \n
47 Claymore: 47 Claymore:
48 * Health 1650 -> 1320 48 * Health 1650 -> 1320
49 * Speed 3.3 -> 2.5 49 * Speed 3.3 -> 2.5
50 * Brake rate 0.43 -> 1.3 50 * Brake rate 0.43 -> 1.3
51 * Range 270 -> 280 51 * Range 270 -> 280
52 * Damage 900 -> 600 52 * Damage 900 -> 600
53 * Reload 8s -> 5.5s 53 * Reload 8s -> 5.5s
54 * AoE 298 -> 160 54 * AoE 298 -> 160
55 * Fires normally, instead of holding and then releasing its depthcharge. 55 * Fires normally, instead of holding and then releasing its depthcharge.
56 * Removed self-damage (this is consistent with all low-moderate AoE weapons). 56 * Removed self-damage (this is consistent with all low-moderate AoE weapons).
57 * Land depthcharge now rolls along the ground towards targets at a range of 160. 57 * Land depthcharge now rolls along the ground towards targets at a range of 160.
58 * Removed manual fire ability. 58 * Removed manual fire ability.
59 \n 59 \n
60 Mace: 60 Mace:
61 * Speed 2.2 -> 2.1 61 * Speed 2.2 -> 2.1
62 * Turn rate 560 -> 400 (note that the recent changes are 560 -> 896 -> 640 with the 1.6x multiplier) 62 * Turn rate 560 -> 400 (note that the recent changes are 560 -> 896 -> 640 with the 1.6x multiplier)
63 \n 63 \n
64 === Land Bots === 64 === Land Bots ===
65 Bandit: 65 Bandit:
66 * Health 320 -> 340 66 * Health 320 -> 340
67 * Range 245 -> 250 67 * Range 245 -> 250
68 * DPS increased by 5% 68 * DPS increased by 5%
69 \n 69 \n
70 Thug: 70 Thug:
71 * Cost 180 -> 170 71 * Cost 180 -> 170
72 \n 72 \n
73 Puppy: 73 Puppy:
74 * Speed 3.5 -> 3.4 74 * Speed 3.5 -> 3.4
75 * Damage 410 -> 720 75 * Damage 410 -> 720
76 * Range 170 -> 160 76 * Range 170 -> 160
77 \n 77 \n
78 Pyro: 78 Pyro:
79 * Health 620 -> 700 79 * Health 620 -> 700
80 * DPS increased by 8% 80 * DPS increased by 8%
81 \n 81 \n
82 Toad: 82 Toad:
83 * Health 2000 -> 2100 so it unambiguously survives Likho. 83 * Health 2000 -> 2100 so it unambiguously survives Likho.
84 \n 84 \n
85 Redback: 85 Redback:
86 * Turret turn rate buffed by 22% 86 * Turret turn rate buffed by 22%
87 * Reload time 0.33 -> 0.3 87 * Reload time 0.33 -> 0.3
88 \n 88 \n
89 Venom: 89 Venom:
90 * Speed 2.7 -> 2.8 90 * Speed 2.7 -> 2.8
91 * AoE 160 -> 128 91 * AoE 160 -> 128
92 * Reload 1.73 -> 1.5 92 * Reload 1.73 -> 1.5
93 * EMP 600 -> 450 93 * EMP 600 -> 450
94 * Real damage 18 -> 40 94 * Real damage 18 -> 40
95 \n 95 \n
96 === Land Vehicles === 96 === Land Vehicles ===
97 Ripper: 97 Ripper:
98 * Damage 280 -> 270 98 * Damage 280 -> 270
99 * Reload 1.6 -> 1.7 99 * Reload 1.6 -> 1.7
100 * Range 300 -> 285 100 * Range 300 -> 285
101 * Increased turret turn rate by 75% 101 * Increased turret turn rate by 75%
102 \n 102 \n
103 Kodachi: 103 Kodachi:
104 * No change, I'd just like to mention that a Kodachi 1-shot kills the 700 health Mex. 104 * No change, I'd just like to mention that a Kodachi 1-shot kills the 700 health Mex.
105 \n 105 \n
106 Blitz: 106 Blitz:
107 * Cost 285 -> 280 107 * Cost 285 -> 280
108 \n 108 \n
109 === Air === 109 === Air ===
110 Blastwing: 110 Blastwing:
111 * Cost 55 -> 45 (it no longer 1-shots mexes, so perhaps it can be more generally useful). 111 * Cost 55 -> 45 (it no longer 1-shots mexes, so perhaps it can be more generally useful).
112 \n 112 \n
113 Gnat: 113 Gnat:
114 * Health 420 -> 370 114 * Health 420 -> 370
115 * Applied -0.8 target priority to shoot at Gnats. Locust is now prioritised after Gnat. 115 * Applied -0.8 target priority to shoot at Gnats. Locust is now prioritised after Gnat.
116 \n 116 \n
117 Bomber health buffs: 117 Bomber health buffs:
118 * Thunderbird 1000 -> 1120 118 * Thunderbird 1000 -> 1120
119 * Phoenix 720 -> 900 119 * Phoenix 720 -> 900
120 \n 120 \n
121 === Artillery === 121 === Artillery ===
122 Nerf artillery speeds: 122 Nerf artillery speeds:
123 * Sling 1.62 -> 1.6 123 * Sling 1.62 -> 1.6
124 * Phantom 1.45 -> 1.4 124 * Phantom 1.45 -> 1.4
125 * Racketeer 1.8 -> 1.7 125 * Racketeer 1.8 -> 1.7
126 * Firewalker 1.45 -> 1.4 126 * Firewalker 1.45 -> 1.4
127 * Badger 2.5 -> 2.25 (increased range 730 -> 750 since it's a bit bad) 127 * Badger 2.5 -> 2.25 (increased range 730 -> 750 since it's a bit bad)
128 * Lance 2.2 -> 1.85 128 * Lance 2.2 -> 1.85
129 * Impaler 2.25 -> 2.0 129 * Impaler 2.25 -> 2.0
130 * Emissary 2.4 -> 2.0 130 * Emissary 2.4 -> 2.0
131 * Tremor 1.7 -> 1.35 131 * Tremor 1.7 -> 1.35
132 * Merlin 1.6 -> 1.2 132 * Merlin 1.6 -> 1.2
133 * Shogun 2.2 -> 1.9 133 * Shogun 2.2 -> 1.9
134 * Envoy speed of 1.7 unchanged 134 * Envoy speed of 1.7 unchanged
135 * Reef speed of 2.75 unchanged 135 * Reef speed of 2.75 unchanged
136 \n 136 \n
137 === Fixes === 137 === Fixes ===
138 Big balance fixes: 138 Big balance fixes:
139 * Dagger and Gauss projectiles now hit maximum range. 139 * Dagger and Gauss projectiles now hit maximum range.
140 * Lance collision volume is now smaller and should result in less friendly fire. 140 * Lance collision volume is now smaller and should result in less friendly fire.
141 \n 141 \n
142 Fixes 142 Fixes
143 * Fixed local gesture, teamcolour, and unit marker settings. 143 * Fixed local gesture, teamcolour, and unit marker settings.
144 * Fixed Mex team RoI. 144 * Fixed Mex team RoI.
145 * Fixed move commands sometimes being issued underwater. 145 * Fixed move commands sometimes being issued underwater.
146 * Fixed amph float jittering. 146 * Fixed amph float jittering.
147 * Fixed an overshoot gadget crash. 147 * Fixed an overshoot gadget crash.
148 * Fixed Siren failing to fire at very close units. 148 * Fixed Siren failing to fire at very close units.
149 * Made terraform commands more resilient. 149 * Made terraform commands more resilient.
150 * Fixed Buoy (and other floating units) sometimes cancelling move orders while they sink.[/spoiler] 150 * Fixed Buoy (and other floating units) sometimes cancelling move orders while they sink.[/spoiler]