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Chainsaw range is too great

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Date Editor Before After
3/9/2020 7:52:00 PMUSrankruy343 before revert after revert
Before After
1 Fixed the table. Can a mod put this into the post above? 1 MODS: Delete this thread.
2 \n
3 Anti-LAND
4 Metal ---- Turret Name --------- Range ----------- DPS
5 _90__Lotus______460___72
6 100__Picket_____610___25 (reloads slowly; deals 312 in burst)
7 220__Stardust___10____450 (with Splash)
8 250__Faraday____460___0 (1200 EMP)
9 400__Gauss______560___100 (bunkers down when not firing, penetrates)
10 420__Stinger____620___189 (850 damage in a single burst)
11 1600_Desolator__650___400 (Requires power, 1201/projectile, large splash)
12 2200_Lucifer____1200__400 (requires power)
13 2500_Cerberus___1850__180 (I think the wiki page is off on reload time - it seems to reload faster than once every 10 seconds)
14 \n
15 Anti-AIR
16 Metal__Turret___Range_DPS
17 220____Hacksaw__480___80 (deals 1200 in a single burst; long reload time)
18 280____Razor____1040__149 (bunkers down when not firing; often misses)
19 450____Thresher_1000__264 (Has splash)
20 900____Chainsaw_1800__225 (225/shot, homing, one shot per second, HUGE RANGE)
21 2400___Artemis__2400__890 (1602/missile, requires construction of missiles beforehand)
22
23 \n 2 \n
24 \n 3 \n