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Commander power creep

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Date Editor Before After
3/18/2020 7:49:16 PMFIrankAdminAlcur before revert after revert
3/18/2020 7:47:25 PMFIrankAdminAlcur before revert after revert
Before After
1 I think one of the reasons to buff the early commander HP was the Scythe. If the Recon commander lost a significant amount of HP like @psaniac suggested in exchange for regeneration, it would resist being defeated by a few Scythes, but a huge burst of damage would kill it easily. In this scheme, the Strike chassis would confer something else than self-healing. 1 I think one of the reasons to buff the early commander HP was the Scythe. If the Recon commander lost a significant amount of HP like @psaniac suggested in exchange for regeneration, it would resist being defeated by a few Scythes, but a huge burst of damage would kill it easily. In this scheme, the Strike chassis would confer something else than self-healing.
2 \n 2
3 [i]Thoughts that I added to this post later[/i] 3 [i]Thoughts that I added to this post later[/i]
4 I suppose this solution would be poor. The regeneration would need to be really strong, because there isn't a lot of time to gain more HP while being attacked. The DPS of a few scythes is high. What if the low HP was mitigated by a widget that made the commander instantly jump into a safe area? Such a widget shouldn't be too unreliable enough. 4 I suppose this solution would be poor. The regeneration would need to be really strong, because there isn't a lot of time to gain more HP while being attacked. The DPS of a few scythes is high. What if the low HP was mitigated by a widget that made the commander instantly jump into a safe area? Such a widget shouldn't be too unreliable enough.