Base health per level before the change:
Strike: 2500 - 2500 - 3000 - 4000 - 5000 - 6000
Recon: 1650 - 1650 - 2100 - 2600 - 3100 - 3600
Support: 2000 - 2000 - 2500 - 3000 - 3700 - 4500
Guardian: 3000 - 3000 - 3800 - 4900 - 6000 - 7200
Base health per level after the change:
Strike: 3200 - 3200 - 3800 - 4600 - 5500 - 6400
Recon: 2400 - 2400 - 2800 - 3200 - 3600 - 4000
Support: 2800 - 2800 - 3400 - 3800 - 4500 - 5000
Guardian: 3600 - 3600 - 4400 - 5500 - 6600 - 7600
Increased Peashooter DPS by 14%.
Peashooter is now better at hitting raiders.
Starting health increased by ~800. This increase is reduced to ~400 by level 6. Details below.
Speed module (+10% speed) now costs 100 health.
Strike 3200/3200/3800/4600/5500/6400 -> 4200/4200/4600/5200/5800/6400
Guardian 3600/3600/4400/5500/6600/7600 -> 4400/4400/5000/5700/6600/7600
Support 2800/2800/3400/3800/4500/5000 -> 3800/3800/4000/4300/4600/5000
Recon 2400/2400/2800/3200/3600/4000 -> 3250/3250/3400/3600/3800/4000
There was an update which made the lvl3 morph much more expensive.
Then there was an update that added the much more powerful beam laser to lvl1 commanders.
As you can see:
Two times in a row, early game coms have been buffed and commorphing has been nerfed.
We are currently dealing with a problem where Recon is really the only viable (non troll) chassis.
In both of these updates, Recon got the biggest HP % increase.
Well... from the format of the post you might get the feeling that it was better before.
For some reference:
Before the first update the only used non-troll chassis were Recon and Engi.
Engi was suprisigly common, and I had no idea why. (I still don't.) The build range was not worth the low speed imo.
I remember that you could easily kill an lvl1 engi com with 3 bandits. The other coms needed 5 bandits.
Com morphing was widely considered a bad idea. Of course, that didn't stop anyone from making them. Dgun Trollcoms and the old high range high speed morphers were about equally as common.
I used to make lichos to deepstrike into enemy territory to kill their engi coms in 1 hit.
After the update, people used the coms about the same. But there were some gradual changes.
Slowly, Recon com started being more popular and Engi less popular.
Non-Dgun trollcoms stopped being a thing. (Pretty sure the update which made lvl3 morphs more expensive was the nail in the coffin)
In 1v1s, people were more courageous with their coms.
And after the latest update:
Engi com is unused, just like Guardian.
Coms are way too hard to kill. Some light antiheavies (Scalpel, Krow) were hit pretty hard by this.
Morphing is for dgun trollcoms only. You also can rarely see a recon com with disruptor bomb.
In 1v1s, coms are a very hard to kill. A commander death in also much more impactful.
Note: All of these updates made commorphing less effective per metal spent. With the massive early game increases to HP, you see almost no increase in late lvl HP, making morphing even worse.
Now, I have some suggestions, but I first need to know if poeple actually feel the same way.
So I have some questions for the community and GoogleFrog
How do you feel about the powerful early game coms? Are they too hard too kill?
What do you think about the multiple nerfs to commorphing?
Is Guardian/Engineer chassis even viable?
Could we compensate for Recon's jump (useful of offense, defense and eco) by making it fragile?
( Something like 2000 - 2000 - 2500 - 3000 - 3700 - 4500)
Should we make non-dgun morphed commanders more viable?