| 1 | 
                    
                        
            [q]I disagree with the above post in a complicated way that I may figure out later. [/q]
                     | 
                    1 | 
                    
                        
            [q]I disagree with the above post in a complicated way that I may figure out later. [/q]
                     | 
                
                
                    | 2 | 
                    
                        
            @Dregs I think I am honing in on my disagreement with what you are writing. Or perhaps how you are writing it.
                     | 
                    2 | 
                    
                        
            @Dregs I think I am honing in on my disagreement with what you are writing. Or perhaps how you are writing it.
                     | 
                
                
                    | 3 | 
                    
                        
            \n
                     | 
                    3 | 
                    
                        
            \n
                     | 
                
                
                    | 4 | 
                    
                        
            Basically,
             
            you 
            write 
            like 
            you 
            know 
            the 
            objective 
            truth 
            about 
            the 
            very 
            nature 
            of 
            competition 
            itself,
             
            and 
            all 
            you 
            need 
            to 
            do 
            is 
            argue 
            people 
            into 
            seeing 
            this 
            truth.
             
            You 
            consistently 
            denegrate 
            abilities 
            that 
            don't 
            fit 
            in 
            your 
            definition 
            of 
            "skill",
             
            calling 
            those 
            advocating 
            for 
            a 
            different 
            type 
            of 
            competition 
            (
            what 
            you 
            see 
            as 
            subverting 
            the 
            competition)
             
            as 
            having 
            "no 
            buisness" 
            winning,
             
            just 
            wanting 
            to 
            hurt 
            those 
            with 
            "real" 
            skill,
             
            trying 
            to 
            win 
            even 
            though 
            they 
            lack 
            talent,
             
            or 
            just 
            being 
            envious.
             
            I 
            seriously 
            cannot 
            tell 
            how 
            your 
            view 
            looks 
            from 
            the 
            inside 
            or 
            what 
            type 
            of 
            thing 
            you 
            think 
            the 
            views 
            of 
            others 
            are.
             
            Do 
            you 
            think 
            you 
            are 
            objectively 
            correct? 
            Do 
            you 
            think 
            that 
            everyone 
            agrees 
            with 
            you 
            on 
            the 
            fundamental 
            nature 
            of 
            competition,
             
            but 
            that 
            some 
            people 
            just 
            happen 
            to 
            be 
            evil 
            (
            like 
            a 
            strawman 
            Christian 
            that 
            cannot 
            concieve 
            of 
            people 
            who 
            aren't 
            either 
            Christains 
            or 
            Satanists)
            ?
                     | 
                    4 | 
                    
                        
            Basically,
             
            you 
            write 
            like 
            you 
            know 
            the 
            objective 
            truth 
            about 
            the 
            very 
            nature 
            of 
            competition 
            itself,
             
            and 
            all 
            you 
            need 
            to 
            do 
            is 
            argue 
            people 
            into 
            seeing 
            this 
            truth.
             
            You 
            consistently 
            denigrate 
            abilities 
            that 
            don't 
            fit 
            in 
            your 
            definition 
            of 
            "skill",
             
            calling 
            those 
            advocating 
            for 
            a 
            different 
            type 
            of 
            competition 
            (
            what 
            you 
            see 
            as 
            subverting 
            the 
            competition)
             
            as 
            having 
            "no 
            business" 
            winning,
             
            just 
            wanting 
            to 
            hurt 
            those 
            with 
            "real" 
            skill,
             
            trying 
            to 
            win 
            even 
            though 
            they 
            lack 
            talent,
             
            or 
            just 
            being 
            envious.
             
            I 
            seriously 
            cannot 
            tell 
            how 
            your 
            view 
            looks 
            from 
            the 
            inside 
            or 
            what 
            type 
            of 
            thing 
            you 
            think 
            the 
            views 
            of 
            others 
            are.
             
            Do 
            you 
            think 
            you 
            are 
            objectively 
            correct? 
            Do 
            you 
            think 
            that 
            everyone 
            agrees 
            with 
            you 
            on 
            the 
            fundamental 
            nature 
            of 
            competition,
             
            but 
            that 
            some 
            people 
            just 
            happen 
            to 
            be 
            evil 
            (
            like 
            a 
            strawman 
            Christian 
            that 
            cannot 
            conceive 
            of 
            people 
            who 
            aren't 
            either 
            Christains 
            or 
            Satanists)
            ?
                     | 
                
                
                    | 5 | 
                    
                        
            \n
                     | 
                    5 | 
                    
                        
            \n
                     | 
                
                
                    | 6 | 
                    
                        
            What 
            I 
            see 
            is 
            a 
            particular 
            opinion 
            on 
            the 
            types 
            of 
            skills 
            that 
            should 
            and 
            not 
            make 
            you 
            good 
            at 
            ZK.
             
            If 
            you 
            took 
            a 
            step 
            back 
            and 
            considered 
            your 
            opinion 
            as 
            just 
            one 
            in 
            a 
            sea 
            of 
            many,
             
            then 
            I 
            expect 
            you 
            would 
            find 
            quite 
            a 
            bit 
            of 
            common 
            ground 
            with 
            most 
            of 
            the 
            people 
            here.
             
            You 
            don't 
            need 
            to 
            argue 
            people 
            into 
            your 
            exact 
            opinion 
            and 
            attempts 
            to 
            do 
            so 
            are 
            often 
            pointless.
             
            I 
            don't 
            think 
            your 
            view 
            is 
            as 
            hardline 
            as 
            some 
            of 
            your 
            posts 
            make 
            it 
            out 
            to 
            be,
             
            but 
            that 
            might 
            be 
            a 
            failure 
            by 
            me 
            to 
            put 
            myself 
            in 
            your 
            shoes.
             
            Perhaps 
            you 
            are 
            mainly 
            reacting 
            to 
            a 
            percieved 
            slippery 
            slope.
                     | 
                    6 | 
                    
                        
            What 
            I 
            see 
            is 
            a 
            particular 
            opinion 
            on 
            the 
            types 
            of 
            skills 
            that 
            should 
            and 
            not 
            make 
            you 
            good 
            at 
            ZK.
             
            If 
            you 
            took 
            a 
            step 
            back 
            and 
            considered 
            your 
            opinion 
            as 
            just 
            one 
            in 
            a 
            sea 
            of 
            many,
             
            then 
            I 
            expect 
            you 
            would 
            find 
            quite 
            a 
            bit 
            of 
            common 
            ground 
            with 
            most 
            of 
            the 
            people 
            here.
             
            You 
            don't 
            need 
            to 
            argue 
            people 
            into 
            your 
            exact 
            opinion 
            and 
            attempts 
            to 
            do 
            so 
            are 
            often 
            pointless.
             
            I 
            don't 
            think 
            your 
            view 
            is 
            as 
            hard 
            line 
            as 
            some 
            of 
            your 
            posts 
            make 
            it 
            out 
            to 
            be,
             
            but 
            that 
            might 
            be 
            a 
            failure 
            by 
            me 
            to 
            put 
            myself 
            in 
            your 
            shoes.
             
            Perhaps 
            you 
            are 
            mainly 
            reacting 
            to 
            a 
            perceived 
            slippery 
            slope.
                     | 
                
                
                    | 7 | 
                    
                        
            \n
                     | 
                    7 | 
                    
                        
            \n
                     | 
                
                
                    | 8 | 
                    
                        
            There are many different types of skill. You barely mentioned Zero-K in your post so, although it was probably implicit, humor my generalisation of what you said to other games.
                     | 
                    8 | 
                    
                        
            There are many different types of skill. You barely mentioned Zero-K in your post so, although it was probably implicit, humor my generalisation of what you said to other games.
                     | 
                
                
                    | 9 | 
                    
                        
             * "Being capable of multitasking is tantamount to good play" - What about in Olympic archery? (idk much about archery but it looks like they are focused on a single task)
                     | 
                    9 | 
                    
                        
             * "Being capable of multitasking is tantamount to good play" - What about in Olympic archery? (idk much about archery but it looks like they are focused on a single task)
                     | 
                
                
                    | 10 | 
                    
                        
             * "Automation doesn't create gladiators, it creates an endless cycle of code adjustments." - Why not both, such as in Screeps or an AI challenge? http://ants.aichallenge.org/
                     | 
                    10 | 
                    
                        
             * "Automation doesn't create gladiators, it creates an endless cycle of code adjustments." - Why not both, such as in Screeps or an AI challenge? http://ants.aichallenge.org/
                     | 
                
                
                    | 11 | 
                    
                        
             * "They have put in the research and practise" - What if engineering is also required, such as in Battle Bots? https://en.wikipedia.org/wiki/BattleBots
                     | 
                    11 | 
                    
                        
             * "They have put in the research and practise" - What if engineering is also required, such as in Battle Bots? https://en.wikipedia.org/wiki/BattleBots
                     | 
                
                
                    | 12 | 
                    
                        
             * "a place where people with talent should stand out" - But only a particular set of talents?
                     | 
                    12 | 
                    
                        
             * "a place where people with talent should stand out" - But only a particular set of talents?
                     | 
                
                
                    | 13 | 
                    
                        
            \n
                     | 
                    13 | 
                    
                        
            \n
                     | 
                
                
                    | 14 | 
                    
                        
            Now you might reply
                     | 
                    14 | 
                    
                        
            Now you might reply
                     | 
                
                
                    | 15 | 
                    
                        
            [q]Sure @PRO_rANDY doesn't have the strength to be an Olympic gymnast, but that isn't relevant to Zero-K.[/q]
                     | 
                    15 | 
                    
                        
            [q]Sure @PRO_rANDY doesn't have the strength to be an Olympic gymnast, but that isn't relevant to Zero-K.[/q]
                     | 
                
                
                    | 16 | 
                    
                        
            and you would right (assuming Liquipedia is correct), but that highlights my point. You're not arguing against a bunch of evil people who know what "real work" is and are just too lazy to get the "rewards" without any "talent". You're arguing against a bunch of people who don't share your exact view of what kind of talent or skill should be rewarded by Zero-K.
                     | 
                    16 | 
                    
                        
            and you would right (assuming Liquipedia is correct), but that highlights my point. You're not arguing against a bunch of evil people who know what "real work" is and are just too lazy to get the "rewards" without any "talent". You're arguing against a bunch of people who don't share your exact view of what kind of talent or skill should be rewarded by Zero-K.
                     | 
                
                
                    | 17 | 
                    
                        
            \n
                     | 
                    17 | 
                    
                        
            \n
                     | 
                
                
                    | 18 | 
                    
                        
            Imagine 
            a 
            space 
            (
            a 
            vector 
            space)
             
            with 
            axsis 
            (
            basis)
             
            corresponding 
            to 
            everything 
            a 
            human 
            can 
            be 
            good 
            or 
            bad 
            at.
             
            Everyone 
            is 
            somewhere 
            in 
            this 
            space 
            based 
            on 
            all 
            their 
            abilities.
             
            Every 
            game 
            is 
            in 
            this 
            space 
            to 
            (
            assuming 
            a 
            bunch 
            of 
            unrealistic 
            linearity)
             
            with 
            its 
            position 
            (
            vector)
             
            based 
            on 
            what 
            skills 
            it 
            requires.
             
            A 
            game 
            that 
            cares 
            nothing 
            about 
            memory 
            has 
            a 
            very 
            low 
            value 
            on 
            that 
            axis 
            while 
            a 
            game 
            that 
            cares 
            a 
            lot 
            about 
            multitasking 
            as 
            a 
            high 
            value.
             
            The 
            closer 
            a 
            human 
            is 
            to 
            a 
            game 
            in 
            this 
            space 
            (
            the 
            higher 
            the 
            dot 
            product 
            of 
            their 
            vectors)
            ,
             
            the 
            better 
            they 
            are 
            at 
            the 
            game.
             
            Zero-K 
            is 
            a 
            point 
            in 
            this 
            space,
             
            but 
            the 
            opinions 
            around 
            where 
            Zero-K 
            should 
            be 
            are 
            more 
            like 
            a 
            cloud.
                     | 
                    18 | 
                    
                        
            Imagine 
            a 
            space 
            (
            a 
            vector 
            space)
             
            with 
            axis 
            (
            basis)
             
            corresponding 
            to 
            everything 
            a 
            human 
            can 
            be 
            good 
            or 
            bad 
            at.
             
            Everyone 
            is 
            somewhere 
            in 
            this 
            space 
            based 
            on 
            all 
            their 
            abilities.
             
            Every 
            game 
            is 
            in 
            this 
            space 
            to 
            (
            assuming 
            a 
            bunch 
            of 
            unrealistic 
            linearity)
             
            with 
            its 
            position 
            (
            vector)
             
            based 
            on 
            what 
            skills 
            it 
            requires.
             
            A 
            game 
            that 
            cares 
            nothing 
            about 
            memory 
            has 
            a 
            very 
            low 
            value 
            on 
            that 
            axis 
            while 
            a 
            game 
            that 
            cares 
            a 
            lot 
            about 
            multitasking 
            as 
            a 
            high 
            value.
             
            The 
            closer 
            a 
            human 
            is 
            to 
            a 
            game 
            in 
            this 
            space 
            (
            the 
            higher 
            the 
            dot 
            product 
            of 
            their 
            vectors)
            ,
             
            the 
            better 
            they 
            are 
            at 
            the 
            game.
             
            Zero-K 
            is 
            a 
            point 
            in 
            this 
            space,
             
            but 
            the 
            opinions 
            around 
            where 
            Zero-K 
            should 
            be 
            are 
            more 
            like 
            a 
            cloud.
                     | 
                
                
                    | 19 | 
                    
                        
            \n
                     | 
                    19 | 
                    
                        
            \n
                     | 
                
                
                    | 20 | 
                    
                        
            Take 
            a 
            look 
            at 
            Battle 
            Bots 
            again.
             
            There 
            are 
            people 
            who 
            think 
            that 
            Zero-K 
            should 
            be 
            closer 
            to 
            Battle 
            Bots 
            than 
            you 
            do.
             
            You 
            can't 
            deny 
            that 
            Battle 
            Bots 
            is 
            a 
            competition 
            (
            or 
            at 
            least 
            its 
            ideal 
            is,
             
            I 
            don't 
            know 
            the 
            particulars)
            .
             
            Battle 
            Bots 
            is 
            testing 
            the 
            player's 
            skill 
            at 
            designing 
            and 
            constructing 
            a 
            robot 
            prior 
            to 
            fighting,
             
            as 
            well 
            as 
            their 
            reaction 
            time 
            and 
            micromanagement 
            when 
            controlling 
            the 
            robot 
            in 
            battle.
             
            This 
            is 
            akin 
            to 
            people 
            tinkering 
            with 
            the 
            ZK 
            UI 
            prior 
            to 
            games,
             
            and 
            then 
            piloiting 
            it 
            against 
            other 
            players 
            with 
            similar 
            setups 
            ingame.
             
            If 
            their 
            janky 
            unit 
            AI 
            breaks 
            and 
            shoots 
            themself 
            in 
            the 
            foot 
            they 
            are 
            not 
            annoyed 
            at 
            the 
            UI,
             
            they 
            have 
            had 
            their 
            widget-writing 
            skill 
            tested 
            and 
            found 
            wanting.
             
            Improving 
            this 
            skill 
            is 
            part 
            of 
            the 
            competition 
            for 
            them.
             
            And 
            I 
            have 
            just 
            hit 
            upon 
            another 
            reason 
            that 
            simply 
            including 
            player-widgets 
            in 
            the 
            repository 
            is 
            a 
            non-solution 
            (
            a 
            default 
            widget 
            has 
            to 
            work,
             
            it 
            is 
            not 
            a 
            learning 
            experience 
            when 
            someone 
            else's 
            code 
            breaks)
            .
                     | 
                    20 | 
                    
                        
            Take 
            a 
            look 
            at 
            Battle 
            Bots 
            again.
             
            There 
            are 
            people 
            who 
            think 
            that 
            Zero-K 
            should 
            be 
            closer 
            to 
            Battle 
            Bots 
            than 
            you 
            do.
             
            You 
            can't 
            deny 
            that 
            Battle 
            Bots 
            is 
            a 
            competition 
            (
            or 
            at 
            least 
            its 
            ideal 
            is,
             
            I 
            don't 
            know 
            the 
            particulars)
            .
             
            Battle 
            Bots 
            is 
            testing 
            the 
            player's 
            skill 
            at 
            designing 
            and 
            constructing 
            a 
            robot 
            prior 
            to 
            fighting,
             
            as 
            well 
            as 
            their 
            reaction 
            time 
            and 
            micromanagement 
            when 
            controlling 
            the 
            robot 
            in 
            battle.
             
            This 
            is 
            akin 
            to 
            people 
            tinkering 
            with 
            the 
            ZK 
            UI 
            prior 
            to 
            games,
             
            and 
            then 
            piloting 
            it 
            against 
            other 
            players 
            with 
            similar 
            setups 
            ingame.
             
            If 
            their 
            janky 
            unit 
            AI 
            breaks 
            and 
            shoots 
            themselves 
            in 
            the 
            foot 
            they 
            are 
            not 
            annoyed 
            at 
            the 
            UI,
             
            they 
            have 
            had 
            their 
            widget-writing 
            skill 
            tested 
            and 
            found 
            wanting.
             
            Improving 
            this 
            skill 
            is 
            part 
            of 
            the 
            competition 
            for 
            them.
             
            And 
            I 
            have 
            just 
            hit 
            upon 
            another 
            reason 
            that 
            simply 
            including 
            player-widgets 
            in 
            the 
            repository 
            is 
            a 
            non-solution 
            (
            a 
            default 
            widget 
            has 
            to 
            work,
             
            it 
            is 
            not 
            a 
            learning 
            experience 
            when 
            someone 
            else's 
            code 
            breaks)
            .
                     | 
                
                
                    | 21 | 
                    
                        
            \n
                     | 
                    21 | 
                    
                        
            \n
                     | 
                
                
                    | 22 | 
                    
                        
            Finally 
            on 
            that 
            post,
             
            maybe 
            you 
            would 
            need 
            to 
            push 
            your 
            opinion 
            that 
            hard 
            if 
            one 
            of 
            the 
            more 
            hardcore 
            cyborg 
            players 
            were 
            at 
            the 
            wheel,
             
            but 
            they 
            are 
            not 
            so 
            there 
            is 
            time 
            for 
            subtley 
            and 
            understanding.
             
            I 
            think 
            the 
            number 
            of 
            players 
            that 
            actually 
            want 
            to 
            play 
            the 
            implications 
            of 
            full-cyborg 
            Zero-K 
            is 
            rather 
            small.
             
            I 
            don't 
            know 
            much 
            about 
            the 
            details 
            of 
            Istrolid,
             
            but 
            it 
            sounds 
            like 
            a 
            cautionary 
            tale.
                     | 
                    22 | 
                    
                        
            Finally 
            on 
            that 
            post,
             
            maybe 
            you 
            would 
            need 
            to 
            push 
            your 
            opinion 
            that 
            hard 
            if 
            one 
            of 
            the 
            more 
            hardcore 
            cyborg 
            players 
            were 
            at 
            the 
            wheel,
             
            but 
            they 
            are 
            not 
            so 
            there 
            is 
            time 
            for 
            subtly 
            and 
            understanding.
             
            I 
            think 
            the 
            number 
            of 
            players 
            that 
            actually 
            want 
            to 
            play 
            the 
            implications 
            of 
            full-cyborg 
            Zero-K 
            is 
            rather 
            small.
             
            I 
            don't 
            know 
            much 
            about 
            the 
            details 
            of 
            Istrolid,
             
            but 
            it 
            sounds 
            like 
            a 
            cautionary 
            tale.
                     | 
                
                
                    | 23 | 
                    
                        
            \n
                     | 
                    23 | 
                    
                        
            \n
                     | 
                
                
                    | 24 | 
                    
                        
            [q]To answer your final point, I think a particular play should be rewarded if it is a smart, strategical decision.[/q]
                     | 
                    24 | 
                    
                        
            [q]To answer your final point, I think a particular play should be rewarded if it is a smart, strategical decision.[/q]
                     | 
                
                
                    | 25 | 
                    
                        
            @PRO_rANDY 
            I 
            don't 
            think 
            anyone 
            could 
            reasonably 
            disagree 
            with 
            this.
             
            The 
            disagreement 
            comes 
            when 
            judging 
            what 
            should 
            be 
            a 
            strategic 
            option,
             
            and 
            baiting 
            enemy 
            units 
            into 
            clearly 
            bad 
            actions 
            often 
            comes 
            down 
            on 
            the 
            side 
            of 
            something 
            that 
            shouldn't 
            be 
            in 
            the 
            strategy 
            space.
             
            What 
            if 
            Glaives 
            had 
            a 
            mechanic 
            where 
            they 
            chased 
            any 
            unit 
            they 
            shot 
            at 
            automatically 
            with 
            Fire 
            At 
            Will 
            for 
            10 
            seconds 
            and 
            were 
            uncontrollable 
            for 
            that 
            entire 
            time? 
            It 
            would 
            be 
            a 
            good 
            strategy 
            to 
            bait 
            Glaives,
             
            and 
            removing 
            this 
            hinderance 
            would 
            remove 
            options,
             
            but 
            we 
            think 
            the 
            game 
            can 
            handle 
            the 
            loss 
            of 
            such 
            options.
             
            Part 
            of 
            the 
            philosophy 
            of 
            ZK 
            is 
            that 
            a 
            player's 
            simple 
            desires 
            for 
            a 
            unit 
            should 
            be 
            communicable 
            without 
            requiring 
            an 
            upkeep 
            in 
            micromanagement 
            to 
            implement.
             
            "Don't 
            fire 
            at 
            Fleas" 
            is 
            one 
            such 
            desire.
             
            This 
            desire 
            would 
            have 
            upkeep 
            if 
            implemented 
            via 
            Hold 
            Fire 
            and 
            constant 
            checking 
            to 
            see 
            whether 
            an 
            appropriate 
            target 
            is 
            in 
            range.
                     | 
                    25 | 
                    
                        
            @PRO_rANDY 
            I 
            don't 
            think 
            anyone 
            could 
            reasonably 
            disagree 
            with 
            this.
             
            The 
            disagreement 
            comes 
            when 
            judging 
            what 
            should 
            be 
            a 
            strategic 
            option,
             
            and 
            baiting 
            enemy 
            units 
            into 
            clearly 
            bad 
            actions 
            often 
            comes 
            down 
            on 
            the 
            side 
            of 
            something 
            that 
            shouldn't 
            be 
            in 
            the 
            strategy 
            space.
             
            What 
            if 
            Glaives 
            had 
            a 
            mechanic 
            where 
            they 
            chased 
            any 
            unit 
            they 
            shot 
            at 
            automatically 
            with 
            Fire 
            At 
            Will 
            for 
            10 
            seconds 
            and 
            were 
            uncontrollable 
            for 
            that 
            entire 
            time? 
            It 
            would 
            be 
            a 
            good 
            strategy 
            to 
            bait 
            Glaives,
             
            and 
            removing 
            this 
            hindrance 
            would 
            remove 
            options,
             
            but 
            we 
            think 
            the 
            game 
            can 
            handle 
            the 
            loss 
            of 
            such 
            options.
             
            Part 
            of 
            the 
            philosophy 
            of 
            ZK 
            is 
            that 
            a 
            player's 
            simple 
            desires 
            for 
            a 
            unit 
            should 
            be 
            communicable 
            without 
            requiring 
            an 
            upkeep 
            in 
            micromanagement 
            to 
            implement.
             
            "Don't 
            fire 
            at 
            Fleas" 
            is 
            one 
            such 
            desire.
             
            This 
            desire 
            would 
            have 
            upkeep 
            if 
            implemented 
            via 
            Hold 
            Fire 
            and 
            constant 
            checking 
            to 
            see 
            whether 
            an 
            appropriate 
            target 
            is 
            in 
            range.
                     | 
                
                
                    | 26 | 
                    
                        
            \n
                     | 
                    26 | 
                    
                        
            \n
                     | 
                
                
                    | 27 | 
                    
                        
            To 
            reiterate,
             
            this 
            philosophy 
            is 
            not 
            the 
            same 
            as 
            that 
            of 
            "reducing 
            micromanagement 
            burden".
             
            Micromanagement 
            will 
            always 
            be 
            present 
            largely 
            because 
            the 
            fast 
            pace 
            of 
            the 
            game 
            makes 
            your 
            overall 
            goals 
            change 
            rapidly 
            as 
            new 
            information 
            and 
            counterplays 
            come 
            to 
            light.
             
            A 
            simple 
            AI 
            could 
            not 
            react 
            to 
            all 
            the 
            ways 
            your 
            goals 
            often 
            change 
            during 
            a 
            raid.
             
            Whenever 
            set 
            your 
            Ronin 
            to 
            Attack 
            Move 
            and 
            go 
            do 
            something 
            else 
            you 
            are 
            missing 
            out 
            the 
            choice 
            to 
            clump 
            up,
             
            dive 
            in,
             
            move 
            back,
             
            or 
            do 
            some 
            other 
            maneuver.
             
            Such 
            choices 
            should 
            be 
            frequent 
            enough 
            to 
            make 
            them 
            worth 
            making,
             
            instead 
            of 
            just 
            leaving 
            units 
            on 
            Attack 
            Move.
             
            Sure,
             
            these 
            choices 
            could 
            be 
            made 
            automatically 
            be 
            a 
            global 
            AI 
            that 
            has 
            a 
            valuation 
            of 
            your 
            army,
             
            the 
            enemy 
            army,
             
            and 
            each 
            of 
            the 
            targets 
            in 
            range.
             
            That 
            is 
            why 
            the 
            philosophy 
            is 
            about 
            simple 
            desires 
            like 
            "stay 
            at 
            max 
            range" 
            or 
            "don't 
            fire 
            10 
            Scalpels 
            at 
            one 
            Glaive".
             
            There 
            shouldn't 
            be 
            a 
            "go 
            perform 
            an 
            optimal 
            battle 
            over 
            here" 
            command,
             
            even 
            though 
            it 
            would 
            certainly 
            reduce 
            micromanagement.
                     | 
                    27 | 
                    
                        
            To 
            reiterate,
             
            this 
            philosophy 
            is 
            not 
            the 
            same 
            as 
            that 
            of 
            "reducing 
            micromanagement 
            burden".
             
            Micromanagement 
            will 
            always 
            be 
            present 
            largely 
            because 
            the 
            fast 
            pace 
            of 
            the 
            game 
            makes 
            your 
            overall 
            goals 
            change 
            rapidly 
            as 
            new 
            information 
            and 
            counter 
            plays 
            come 
            to 
            light.
             
            A 
            simple 
            AI 
            could 
            not 
            react 
            to 
            all 
            the 
            ways 
            your 
            goals 
            often 
            change 
            during 
            a 
            raid.
             
            Whenever 
            set 
            your 
            Ronin 
            to 
            Attack 
            Move 
            and 
            go 
            do 
            something 
            else 
            you 
            are 
            missing 
            out 
            the 
            choice 
            to 
            clump 
            up,
             
            dive 
            in,
             
            move 
            back,
             
            or 
            do 
            some 
            other 
            maneuver.
             
            Such 
            choices 
            should 
            be 
            frequent 
            enough 
            to 
            make 
            them 
            worth 
            making,
             
            instead 
            of 
            just 
            leaving 
            units 
            on 
            Attack 
            Move.
             
            Sure,
             
            these 
            choices 
            could 
            be 
            made 
            automatically 
            be 
            a 
            global 
            AI 
            that 
            has 
            a 
            valuation 
            of 
            your 
            army,
             
            the 
            enemy 
            army,
             
            and 
            each 
            of 
            the 
            targets 
            in 
            range.
             
            That 
            is 
            why 
            the 
            philosophy 
            is 
            about 
            simple 
            desires 
            like 
            "stay 
            at 
            max 
            range" 
            or 
            "don't 
            fire 
            10 
            Scalpels 
            at 
            one 
            Glaive".
             
            There 
            shouldn't 
            be 
            a 
            "go 
            perform 
            an 
            optimal 
            battle 
            over 
            here" 
            command,
             
            even 
            though 
            it 
            would 
            certainly 
            reduce 
            micromanagement.
                     |