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Widgets vs Cheating

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Date Editor Before After
4/16/2020 3:29:09 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 [q]I disagree with the above post in a complicated way that I may figure out later. [/q] 1 [q]I disagree with the above post in a complicated way that I may figure out later. [/q]
2 @Dregs I think I am honing in on my disagreement with what you are writing. Or perhaps how you are writing it. 2 @Dregs I think I am honing in on my disagreement with what you are writing. Or perhaps how you are writing it.
3 \n 3 \n
4 Basically, you write like you know the objective truth about the very nature of competition itself, and all you need to do is argue people into seeing this truth. You consistently denegrate abilities that don't fit in your definition of "skill", calling those advocating for a different type of competition ( what you see as subverting the competition) as having "no buisness" winning, just wanting to hurt those with "real" skill, trying to win even though they lack talent, or just being envious. I seriously cannot tell how your view looks from the inside or what type of thing you think the views of others are. Do you think you are objectively correct? Do you think that everyone agrees with you on the fundamental nature of competition, but that some people just happen to be evil ( like a strawman Christian that cannot concieve of people who aren't either Christains or Satanists) ? 4 Basically, you write like you know the objective truth about the very nature of competition itself, and all you need to do is argue people into seeing this truth. You consistently denigrate abilities that don't fit in your definition of "skill", calling those advocating for a different type of competition ( what you see as subverting the competition) as having "no business" winning, just wanting to hurt those with "real" skill, trying to win even though they lack talent, or just being envious. I seriously cannot tell how your view looks from the inside or what type of thing you think the views of others are. Do you think you are objectively correct? Do you think that everyone agrees with you on the fundamental nature of competition, but that some people just happen to be evil ( like a strawman Christian that cannot conceive of people who aren't either Christains or Satanists) ?
5 \n 5 \n
6 What I see is a particular opinion on the types of skills that should and not make you good at ZK. If you took a step back and considered your opinion as just one in a sea of many, then I expect you would find quite a bit of common ground with most of the people here. You don't need to argue people into your exact opinion and attempts to do so are often pointless. I don't think your view is as hardline as some of your posts make it out to be, but that might be a failure by me to put myself in your shoes. Perhaps you are mainly reacting to a percieved slippery slope. 6 What I see is a particular opinion on the types of skills that should and not make you good at ZK. If you took a step back and considered your opinion as just one in a sea of many, then I expect you would find quite a bit of common ground with most of the people here. You don't need to argue people into your exact opinion and attempts to do so are often pointless. I don't think your view is as hard line as some of your posts make it out to be, but that might be a failure by me to put myself in your shoes. Perhaps you are mainly reacting to a perceived slippery slope.
7 \n 7 \n
8 There are many different types of skill. You barely mentioned Zero-K in your post so, although it was probably implicit, humor my generalisation of what you said to other games. 8 There are many different types of skill. You barely mentioned Zero-K in your post so, although it was probably implicit, humor my generalisation of what you said to other games.
9 * "Being capable of multitasking is tantamount to good play" - What about in Olympic archery? (idk much about archery but it looks like they are focused on a single task) 9 * "Being capable of multitasking is tantamount to good play" - What about in Olympic archery? (idk much about archery but it looks like they are focused on a single task)
10 * "Automation doesn't create gladiators, it creates an endless cycle of code adjustments." - Why not both, such as in Screeps or an AI challenge? http://ants.aichallenge.org/ 10 * "Automation doesn't create gladiators, it creates an endless cycle of code adjustments." - Why not both, such as in Screeps or an AI challenge? http://ants.aichallenge.org/
11 * "They have put in the research and practise" - What if engineering is also required, such as in Battle Bots? https://en.wikipedia.org/wiki/BattleBots 11 * "They have put in the research and practise" - What if engineering is also required, such as in Battle Bots? https://en.wikipedia.org/wiki/BattleBots
12 * "a place where people with talent should stand out" - But only a particular set of talents? 12 * "a place where people with talent should stand out" - But only a particular set of talents?
13 \n 13 \n
14 Now you might reply 14 Now you might reply
15 [q]Sure @PRO_rANDY doesn't have the strength to be an Olympic gymnast, but that isn't relevant to Zero-K.[/q] 15 [q]Sure @PRO_rANDY doesn't have the strength to be an Olympic gymnast, but that isn't relevant to Zero-K.[/q]
16 and you would right (assuming Liquipedia is correct), but that highlights my point. You're not arguing against a bunch of evil people who know what "real work" is and are just too lazy to get the "rewards" without any "talent". You're arguing against a bunch of people who don't share your exact view of what kind of talent or skill should be rewarded by Zero-K. 16 and you would right (assuming Liquipedia is correct), but that highlights my point. You're not arguing against a bunch of evil people who know what "real work" is and are just too lazy to get the "rewards" without any "talent". You're arguing against a bunch of people who don't share your exact view of what kind of talent or skill should be rewarded by Zero-K.
17 \n 17 \n
18 Imagine a space ( a vector space) with axsis ( basis) corresponding to everything a human can be good or bad at. Everyone is somewhere in this space based on all their abilities. Every game is in this space to ( assuming a bunch of unrealistic linearity) with its position ( vector) based on what skills it requires. A game that cares nothing about memory has a very low value on that axis while a game that cares a lot about multitasking as a high value. The closer a human is to a game in this space ( the higher the dot product of their vectors) , the better they are at the game. Zero-K is a point in this space, but the opinions around where Zero-K should be are more like a cloud. 18 Imagine a space ( a vector space) with axis ( basis) corresponding to everything a human can be good or bad at. Everyone is somewhere in this space based on all their abilities. Every game is in this space to ( assuming a bunch of unrealistic linearity) with its position ( vector) based on what skills it requires. A game that cares nothing about memory has a very low value on that axis while a game that cares a lot about multitasking as a high value. The closer a human is to a game in this space ( the higher the dot product of their vectors) , the better they are at the game. Zero-K is a point in this space, but the opinions around where Zero-K should be are more like a cloud.
19 \n 19 \n
20 Take a look at Battle Bots again. There are people who think that Zero-K should be closer to Battle Bots than you do. You can't deny that Battle Bots is a competition ( or at least its ideal is, I don't know the particulars) . Battle Bots is testing the player's skill at designing and constructing a robot prior to fighting, as well as their reaction time and micromanagement when controlling the robot in battle. This is akin to people tinkering with the ZK UI prior to games, and then piloiting it against other players with similar setups ingame. If their janky unit AI breaks and shoots themself in the foot they are not annoyed at the UI, they have had their widget-writing skill tested and found wanting. Improving this skill is part of the competition for them. And I have just hit upon another reason that simply including player-widgets in the repository is a non-solution ( a default widget has to work, it is not a learning experience when someone else's code breaks) . 20 Take a look at Battle Bots again. There are people who think that Zero-K should be closer to Battle Bots than you do. You can't deny that Battle Bots is a competition ( or at least its ideal is, I don't know the particulars) . Battle Bots is testing the player's skill at designing and constructing a robot prior to fighting, as well as their reaction time and micromanagement when controlling the robot in battle. This is akin to people tinkering with the ZK UI prior to games, and then piloting it against other players with similar setups ingame. If their janky unit AI breaks and shoots themselves in the foot they are not annoyed at the UI, they have had their widget-writing skill tested and found wanting. Improving this skill is part of the competition for them. And I have just hit upon another reason that simply including player-widgets in the repository is a non-solution ( a default widget has to work, it is not a learning experience when someone else's code breaks) .
21 \n 21 \n
22 Finally on that post, maybe you would need to push your opinion that hard if one of the more hardcore cyborg players were at the wheel, but they are not so there is time for subtley and understanding. I think the number of players that actually want to play the implications of full-cyborg Zero-K is rather small. I don't know much about the details of Istrolid, but it sounds like a cautionary tale. 22 Finally on that post, maybe you would need to push your opinion that hard if one of the more hardcore cyborg players were at the wheel, but they are not so there is time for subtly and understanding. I think the number of players that actually want to play the implications of full-cyborg Zero-K is rather small. I don't know much about the details of Istrolid, but it sounds like a cautionary tale.
23 \n 23 \n
24 [q]To answer your final point, I think a particular play should be rewarded if it is a smart, strategical decision.[/q] 24 [q]To answer your final point, I think a particular play should be rewarded if it is a smart, strategical decision.[/q]
25 @PRO_rANDY I don't think anyone could reasonably disagree with this. The disagreement comes when judging what should be a strategic option, and baiting enemy units into clearly bad actions often comes down on the side of something that shouldn't be in the strategy space. What if Glaives had a mechanic where they chased any unit they shot at automatically with Fire At Will for 10 seconds and were uncontrollable for that entire time? It would be a good strategy to bait Glaives, and removing this hinderance would remove options, but we think the game can handle the loss of such options. Part of the philosophy of ZK is that a player's simple desires for a unit should be communicable without requiring an upkeep in micromanagement to implement. "Don't fire at Fleas" is one such desire. This desire would have upkeep if implemented via Hold Fire and constant checking to see whether an appropriate target is in range. 25 @PRO_rANDY I don't think anyone could reasonably disagree with this. The disagreement comes when judging what should be a strategic option, and baiting enemy units into clearly bad actions often comes down on the side of something that shouldn't be in the strategy space. What if Glaives had a mechanic where they chased any unit they shot at automatically with Fire At Will for 10 seconds and were uncontrollable for that entire time? It would be a good strategy to bait Glaives, and removing this hindrance would remove options, but we think the game can handle the loss of such options. Part of the philosophy of ZK is that a player's simple desires for a unit should be communicable without requiring an upkeep in micromanagement to implement. "Don't fire at Fleas" is one such desire. This desire would have upkeep if implemented via Hold Fire and constant checking to see whether an appropriate target is in range.
26 \n 26 \n
27 To reiterate, this philosophy is not the same as that of "reducing micromanagement burden". Micromanagement will always be present largely because the fast pace of the game makes your overall goals change rapidly as new information and counterplays come to light. A simple AI could not react to all the ways your goals often change during a raid. Whenever set your Ronin to Attack Move and go do something else you are missing out the choice to clump up, dive in, move back, or do some other maneuver. Such choices should be frequent enough to make them worth making, instead of just leaving units on Attack Move. Sure, these choices could be made automatically be a global AI that has a valuation of your army, the enemy army, and each of the targets in range. That is why the philosophy is about simple desires like "stay at max range" or "don't fire 10 Scalpels at one Glaive". There shouldn't be a "go perform an optimal battle over here" command, even though it would certainly reduce micromanagement. 27 To reiterate, this philosophy is not the same as that of "reducing micromanagement burden". Micromanagement will always be present largely because the fast pace of the game makes your overall goals change rapidly as new information and counter plays come to light. A simple AI could not react to all the ways your goals often change during a raid. Whenever set your Ronin to Attack Move and go do something else you are missing out the choice to clump up, dive in, move back, or do some other maneuver. Such choices should be frequent enough to make them worth making, instead of just leaving units on Attack Move. Sure, these choices could be made automatically be a global AI that has a valuation of your army, the enemy army, and each of the targets in range. That is why the philosophy is about simple desires like "stay at max range" or "don't fire 10 Scalpels at one Glaive". There shouldn't be a "go perform an optimal battle over here" command, even though it would certainly reduce micromanagement.