1 |
Swarm them with spiders. The minerals-based species depend on cliffs protect their fragile miners. A Flea can be in their base before they even have a Spawning Pool, Barracks, or Gateway.
|
1 |
Swarm them with spiders. The minerals-based species depend on cliffs protect their fragile miners. A Flea can be in their base before they even have a Spawning Pool, Barracks, or Gateway.
|
2 |
\n
|
2 |
\n
|
3 |
Zergling (after conversion):
|
3 |
Zergling (after conversion):
|
4 |
* Cost: 19.23
|
4 |
* Cost: 19.23
|
5 |
* Health: 87.5
|
5 |
* Health: 87.5
|
6 |
* Speed: 130 elmos/second (50*(5.57*1000/67)/32 see https://liquipedia.net/starcraft/Game_Speed#Movement_Speed )
|
6 |
* Speed: 130 elmos/second (50*(5.57*1000/67)/32 see https://liquipedia.net/starcraft/Game_Speed#Movement_Speed )
|
7 |
* Range: 50 elmos
|
7 |
* Range: 50 elmos
|
8 |
* DPS: 37.2
|
8 |
* DPS: 37.2
|
9 |
* Cannot fire while moving.
|
9 |
* Cannot fire while moving.
|
10 |
\n
|
10 |
\n
|
11 |
Flea:
|
11 |
Flea:
|
12 |
* Cost: 25
|
12 |
* Cost: 25
|
13 |
* Health: 40
|
13 |
* Health: 40
|
14 |
* Speed: 144 elmos/second
|
14 |
* Speed: 144 elmos/second
|
15 |
* Range: 150
|
15 |
* Range: 150
|
16 |
* DPS: 42
|
16 |
* DPS: 42
|
17 |
* Can fire while moving.
|
17 |
* Can fire while moving.
|
18 |
* Can detect cloaked units by decloaking itself.
|
18 |
* Can detect cloaked units by decloaking itself.
|
19 |
\n
|
19 |
\n
|
20 |
Flea is faster than all ground units (except with creep or upgrade shenanigans), has some range, fires while moving, and abuses cliffs. What more do we need.
|
20 |
Flea is faster than all ground units (except with creep or upgrade shenanigans), has some range, fires while moving, and abuses cliffs. What more do we need.
|
21 |
\n
|
21 |
\n
|
22 |
Zerg are out-zerged. A Sunken Colony 1-shots a Flea but the cost, tech, and build time seem far too high.
|
22 |
Zerg are out-zerged. A Sunken Colony 1-shots a Flea but the cost, tech, and build time seem far too high.
|
23 |
\n
|
23 |
\n
|
24 |
Protoss are absolutely screwed. Zealot has no hope. Dragoons and Cannons 1-shot Flea but with a poor refire rate. If they try anything aggressive with Cannons, well, Lotus outranges their 350 elmo range, and Commanders can easily tank their 54 DPS.
|
24 |
Protoss are absolutely screwed. Zealot has no hope. Dragoons and Cannons 1-shot Flea but with a poor refire rate. If they try anything aggressive with Cannons, well, Lotus outranges their 350 elmo range, and Commanders can easily tank their 54 DPS.
|
25 |
\n
|
25 |
\n
|
26 |
Terran may just hold against Flea with Marine, if we ignore the fact that they won't even have a Barracks by the time the first flea is in their base. Its ability to fire through allies might make for a viable wall.
|
26 |
Terran may just hold against Flea with Marine, if we ignore the fact that they won't even have a Barracks by the time the first flea is in their base. Its ability to fire through allies might make for a viable wall.
|
27 |
\n
|
27 |
\n
|
28 |
Marine (after conversion):
|
28 |
Marine (after conversion):
|
29 |
* Cost: 38.46
|
29 |
* Cost: 38.46
|
30 |
* Health: 100
|
30 |
* Health: 100
|
31 |
* Speed: 93.3 elmos/second
|
31 |
* Speed: 93.3 elmos/second
|
32 |
* Range: 200 elmos
|
32 |
* Range: 200 elmos
|
33 |
* DPS: 23.8
|
33 |
* DPS: 23.8
|
34 |
* Cannot fire while moving.
|
34 |
* Cannot fire while moving.
|
35 |
* Can fire through allied units and buildings.
|
35 |
* Can fire through allied units and buildings.
|
36 |
\n
|
36 |
\n
|
37 |
Things
get
a
bit
more
interesting
if
both
sides
start
with
some
presence
on
the
map.
Our
units
tend
to
be
ridiculously
powerful
but
cost
quite
a
lot.
For
example,
Stinger
1-shots
almost
everything
with
the
exception
of
heavies
such
as
Battlecruiser,
Carrier
and
Archon
(
funnily
enough,
Venom
1-shots
Archon
if
EMP
interacts)
.
Stinger
also
happens
to
outrange
everything,
even
a
sieged
Siege
Tank.
Redback
has
ridiculous
health
and
DPS,
and
decent
range.
|
37 |
Things
get
a
bit
more
interesting
if
both
sides
start
with
some
presence
on
the
map.
Our
units
tend
to
be
ridiculously
powerful
but
cost
quite
a
lot.
For
example,
Stinger
1-shots
almost
everything
with
the
exception
of
heavies
such
as
Battlecruiser,
Carrier
and
Archon
(
funnily
enough,
Venom
1-shots
Archon
if
EMP
interacts)
.
Stinger
also
happens
to
outrange
everything,
even
a
sieged
Siege
Tank.
Redback
has
ridiculous
health
and
DPS,
and
decent
range.
The
range
and
DPS
of
our
AA
deletes
air
units.
Crab
is
most
likely
a
win
condition.
|
38 |
\n
|
38 |
\n
|
39 |
The
biggest
threat
is
Ghosts,
with
their
difficulty
to
detect
and
https://liquipedia.
net/starcraft/Ghost#Lockdown
|
39 |
The
biggest
threat
is
probably
Ghosts,
with
their
difficulty
to
detect
and
https://liquipedia.
net/starcraft/Ghost#Lockdown
|
40 |
\n
|
40 |
\n
|
41 |
We might start to have trouble if limited to units that cost more than 200. That said, Lockdown doesn't work on structures so we would probably be fine.
|
41 |
We might start to have trouble if limited to units that cost more than 200. That said, Lockdown doesn't work on structures so we would probably be fine.
|