1 |
@Strife40k
yes
perceived
quality
is
very
important.
You're
free
to
try
out
tweaks
and
make
pull
requests.
Extending
the
framework
(
such
as
adding
glowy
button
animations)
or
producing
art
(
nobody
is
producting
art
at
the
moment)
would
be
good
too,
but
much
more
work.
The
UI
supports
resolutions/window
sizes
from
1920x1080
to
800x800,
so
keep
that
in
mind,
and
make
sure
to
reset
your
install
when
working
on
what
new
players
see
when
they
first
launch
the
game.
|
1 |
@Strife40k
yes
perceived
quality
is
very
important.
You're
free
to
try
out
tweaks
and
make
pull
requests.
Extending
the
framework
(
such
as
adding
glowy
button
animations)
or
producing
art
(
nobody
is
producting
art
at
the
moment)
would
be
good
too,
but
much
more
work.
The
UI
supports
resolutions/window
sizes
from
1920x1080
to
800x800,
so
keep
that
in
mind,
and
make
sure
to
reset
your
install
when
working
on
what
new
players
see
when
they
first
launch
the
game.
Simply
launching
ZK
is
not
indicative
of
what
people
see
when
they
first
launch
it.
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2 |
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2 |
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3 |
[q]However, this is all conjecture. Maybe there is a way to get more granular data on this stuff?[/q]
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3 |
[q]However, this is all conjecture. Maybe there is a way to get more granular data on this stuff?[/q]
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4 |
Yes, more data exists. I wouldn't call it stats though. An old developer pushed for some analytics but was not active enough to do analysis or check that what was added made any sense.
|
4 |
Yes, more data exists. I wouldn't call it stats though. An old developer pushed for some analytics but was not active enough to do analysis or check that what was added made any sense.
|
5 |
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5 |
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6 |
[q]You know, the cheapest solution to this effort-wise is to put Caretaker in the Factory tab as well as the Economy tab.[/q]
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6 |
[q]You know, the cheapest solution to this effort-wise is to put Caretaker in the Factory tab as well as the Economy tab.[/q]
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7 |
I don't think this would do much and it would break an assumption about the build menu. Why would a player look at each option in the factory tab when they are trying to increase their current unit production?
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7 |
I don't think this would do much and it would break an assumption about the build menu. Why would a player look at each option in the factory tab when they are trying to increase their current unit production?
|
8 |
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8 |
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9 |
[q]The current spray density fluctuations I think are a little too subtle.[/q]
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9 |
[q]The current spray density fluctuations I think are a little too subtle.[/q]
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10 |
I had another look and I disagree. Builders that are stalling hard send out one or two individual puffs of nanospray per second. There is a clear visual difference in behaviour between building at 100% and building at 20%. The distinction is not so great when building at 50%, but building at 50% is prettymuch fine. The economy doesn't expect you to perfectly balance it.
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10 |
I had another look and I disagree. Builders that are stalling hard send out one or two individual puffs of nanospray per second. There is a clear visual difference in behaviour between building at 100% and building at 20%. The distinction is not so great when building at 50%, but building at 50% is prettymuch fine. The economy doesn't expect you to perfectly balance it.
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