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[q]At this point the "units should use their abilities intelligently" clause of the design was tripped, resulting in the following. The main options were:
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[q]At this point the "units should use their abilities intelligently" clause of the design was tripped, resulting in the following. The main options were:
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2 |
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2 |
*
Trinity
should
not
be
primable.
An
attack
command
would
lead
to
an
uninterruptible
attack
animation
and
launch.
This
makes
the
widget
impossible.
|
3 |
Trinity
should
not
be
primable.
An
attack
command
would
lead
to
an
uninterruptible
attack
animation
and
launch.
This
makes
the
widget
impossible.
|
3 |
*
Trinity
should
be
force
primed.
The
nuke
would
poke
out
upon
stockpile
completion
and
can
be
launched
instantly.
This
force-implements
the
widget.
|
4 |
Trinity
should
be
force
primed.
The
nuke
would
poke
out
upon
stockpile
completion
and
can
be
launched
instantly.
This
force-implements
the
widget.
|
4 |
*
Some
combination
of
the
previous
two
options
for
the
sake
of
'ability
realism'
and
'decisions'.
[/q]
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5 |
Some combination of the previous two options for the sake of 'ability realism' and 'decisions'.[/q]
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