| 1 | 
                    
                        
            @Brackman we're trying to design a system that is fun for the actual people using it, not discussing how or whether WHR may be inaccurate of trickable. WHR can give everyone a skill rating but it has nothing to say about who [i]should[/i] be playing who.
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                    1 | 
                    
                        
            @Brackman we're trying to design a system that is fun for the actual people using it, not discussing how or whether WHR may be inaccurate of trickable. WHR can give everyone a skill rating but it has nothing to say about who [i]should[/i] be playing who.
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                    2 | 
                    
                        
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                    | 3 | 
                    
                        
            [q]Could you comment on how this can be abused?[/q]
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                    3 | 
                    
                        
            [q]Could you comment on how this can be abused?[/q]
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                    | 4 | 
                    
                        
            @[GBC]HeadHunter 
            I 
            had 
            no 
            specifics 
            in 
            mind.
             
            Thinking 
            for 
            more 
            than 
            a 
            few 
            minutes 
            about 
            the 
            way 
            a 
            system 
            will 
            interact 
            with 
            player 
            incentives 
            and 
            social 
            dynamics 
            is 
            just 
            a 
            good 
            idea.
             
            @Legomenon 
            has 
            good 
            points.
                     | 
                    4 | 
                    
                        
            @[GBC]HeadHunter 
            I 
            had 
            no 
            specifics 
            in 
            mind.
             
            Thinking 
            for 
            more 
            than 
            a 
            few 
            minutes 
            about 
            the 
            way 
            a 
            system 
            will 
            interact 
            with 
            player 
            incentives 
            and 
            social 
            dynamics 
            is 
            just 
            a 
            good 
            idea.
             
            I 
            or 
            any 
            one 
            else 
            won't 
            have 
            specific 
            ideas 
            about 
            what 
            the 
            system 
            should 
            look 
            like 
            until 
            the 
            thought 
            is 
            applied.
             
            @Legomenon 
            has 
            good 
            points.
                     |