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I went looking at the history of Ripper and oh wow, in some ways it's actually weaker now than it was pre-2018.
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I went looking at the history of Ripper and oh wow, in some ways it's actually weaker now than it was pre-2018.
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\n
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\n
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/fce8e7f383f1826229394216a93c3b7f3e80d70c#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Jun 9, 2018[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/fce8e7f383f1826229394216a93c3b7f3e80d70c#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Jun 9, 2018[/url]
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{{{
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{{{
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Ripper:
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Ripper:
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* Range 290 -> 300
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* Range 290 -> 300
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* Reload 1.7 -> 1.6
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* Reload 1.7 -> 1.6
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}}}
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}}}
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\n
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\n
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The above is what Ripper used to have until 2020, before becoming "beastly". It is widely considered sad. In this version, it had 300 range, 1.65 reload, and 220 damage. [u]Before[u] this, it had 290 range.
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The above is what Ripper used to have until 2020, before becoming "beastly". It is widely considered sad. In this version, it had 300 range, 1.65 reload, and 220 damage. [u]Before[u] this, it had 290 range.
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\n
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\n
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/e723016031bbce5d7ddb145a9cbe55620414b545#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Oct 30, 2018[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/e723016031bbce5d7ddb145a9cbe55620414b545#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Oct 30, 2018[/url]
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{{{Ripper, Ogre and Cyclops can now be force fired into the terrain. }}}
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{{{Ripper, Ogre and Cyclops can now be force fired into the terrain. }}}
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\n
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\n
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/ee691aaf01ad6f20fa6ed313b4ce120bbc1a2372#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 5, 2020[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/ee691aaf01ad6f20fa6ed313b4ce120bbc1a2372#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 5, 2020[/url]
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{{{Ripper damage increased to make it 1-shot Glaive and 2-shot Scorcher (as it did before), range 300 -> 320, reload 1.63s -> 1.6s}}}
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{{{Ripper damage increased to make it 1-shot Glaive and 2-shot Scorcher (as it did before), range 300 -> 320, reload 1.63s -> 1.6s}}}
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Commit
text
also
omits
damage
220
->
250.
This
thing
can
rip
and
tear,
at
320
range,
1.
6
reload,
and
250
damage.
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The
damage
changes
220
->
250.
This
thing
can
rip
and
tear,
at
320
range,
1.
6
reload,
and
250
damage.
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\n
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\n
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/6debb6bcbf10da1efb8f7d2b340bfd1e9b466ed8#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 9, 2020[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/6debb6bcbf10da1efb8f7d2b340bfd1e9b466ed8#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 9, 2020[/url]
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{{{ Ripper:
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{{{ Ripper:
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* Damage 250 -> 280
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* Damage 250 -> 280
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This makes it 1-shot 240 HP Glaives that like to dodge its AoE.
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This makes it 1-shot 240 HP Glaives that like to dodge its AoE.
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}}}
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}}}
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Ripping and tearing intensifies.
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Ripping and tearing intensifies.
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\n
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\n
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/b05e1b2c70bdb4b4c88d574270f9ad507dde58aa#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 12, 2020[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/b05e1b2c70bdb4b4c88d574270f9ad507dde58aa#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 12, 2020[/url]
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{{{ Revert Ripper range buff. }}}
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{{{ Revert Ripper range buff. }}}
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Range is back to 300.
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Range is back to 300.
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\n
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\n
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/ec64319bdc4e5d6ba21e4b6d0473130a1d8ab0de#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 27, 2020[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/ec64319bdc4e5d6ba21e4b6d0473130a1d8ab0de#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 27, 2020[/url]
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{{{
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{{{
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Ripper:
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Ripper:
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* Damage 280 -> 270
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* Damage 280 -> 270
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* Reload 1.6 -> 1.7
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* Reload 1.6 -> 1.7
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* Range 300 -> 285
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* Range 300 -> 285
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* Increased turret turn rate by 75%
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* Increased turret turn rate by 75%
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}}}
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}}}
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\n
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\n
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Ripper now has the worst reload and range in all of its history, but its damage is still good compared to years before 2020.
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Ripper now has the worst reload and range in all of its history, but its damage is still good compared to years before 2020.
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\n
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\n
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/1662a945f7804ca3482d901850cb3758e2a469f7#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Mar 13, 2020[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/1662a945f7804ca3482d901850cb3758e2a469f7#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Mar 13, 2020[/url]
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{{{
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{{{
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Ripper:
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Ripper:
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* Health 1100 -> 1020
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* Health 1100 -> 1020
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* Speed 2.2 -> 2.1
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* Speed 2.2 -> 2.1
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* Turn Rate 707 -> 624 (was 442)
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* Turn Rate 707 -> 624 (was 442)
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* Reload 1.7s -> 1.766s
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* Reload 1.7s -> 1.766s
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* Damage 270 -> 260
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* Damage 270 -> 260
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* Range 285 -> 280
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* Range 285 -> 280
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* Sight Distance 347 -> 350
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* Sight Distance 347 -> 350
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}}}
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}}}
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Reload and range get even worse, damage still somewhat up compared to pre-2020. I wonder if those 80 hp would let it survive the afterburn in this match-up.
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Reload and range get even worse, damage still somewhat up compared to pre-2020. I wonder if those 80 hp would let it survive the afterburn in this match-up.
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\n
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\n
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/8235db4adc3b3b5cbd542784b538bd5cce504123#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]May 2, 2020[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/8235db4adc3b3b5cbd542784b538bd5cce504123#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]May 2, 2020[/url]
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{{{Implement weapon lookahead mechanics}}}
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{{{Implement weapon lookahead mechanics}}}
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\n
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\n
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Overall, compared to years before 2020, the current Ripper outputs slightly more damage per shot (260 vs 220) , but reloads slower (1.65 vs 1.775). This amounts to 6% more dps than the pre-2020 ripper and 40 more alpha strike damage, which, however, is made absolutely necessary by the souped-up "superfluid" raider health.
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Overall, compared to years before 2020, the current Ripper outputs slightly more damage per shot (260 vs 220) , but reloads slower (1.65 vs 1.775). This amounts to 6% more dps than the pre-2020 ripper and 40 more alpha strike damage, which, however, is made absolutely necessary by the souped-up "superfluid" raider health.
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\n
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\n
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Ripper is now a lot snappier, due to superfluid vehicle mobility, separately buffed aim speed, and weapon lookahead.
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Ripper is now a lot snappier, due to superfluid vehicle mobility, separately buffed aim speed, and weapon lookahead.
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\n
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\n
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However, it also has slightly worse health and less range. I feel that these two things kind of explain its lackluster performance against Pyro in this game: it just didn't have the range, and the health cutoff was knife's edge.
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However, it also has slightly worse health and less range. I feel that these two things kind of explain its lackluster performance against Pyro in this game: it just didn't have the range, and the health cutoff was knife's edge.
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\n
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\n
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Can i haz 300 range Ripper again? I figure it may also help it not get kited *that* hard by Ogre.
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Can i haz 300 range Ripper again? I figure it may also help it not get kited *that* hard by Ogre.
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