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B964709 2 on Red Comet v1.3 (Multiplayer)

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Date Editor Before After
9/29/2020 1:08:13 PMEErankAdminAnarchid before revert after revert
9/29/2020 1:07:33 PMEErankAdminAnarchid before revert after revert
9/29/2020 12:14:38 PMEErankAdminAnarchid before revert after revert
9/29/2020 12:13:39 PMEErankAdminAnarchid before revert after revert
9/29/2020 12:13:26 PMEErankAdminAnarchid before revert after revert
Before After
1 I went looking at the history of Ripper and oh wow, in some ways it's actually weaker now than it was pre-2018. 1 I went looking at the history of Ripper and oh wow, in some ways it's actually weaker now than it was pre-2018.
2 \n 2 \n
3 [url=https://github.com/ZeroK-RTS/Zero-K/commit/fce8e7f383f1826229394216a93c3b7f3e80d70c#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Jun 9, 2018[/url] 3 [url=https://github.com/ZeroK-RTS/Zero-K/commit/fce8e7f383f1826229394216a93c3b7f3e80d70c#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Jun 9, 2018[/url]
4 {{{ 4 {{{
5 Ripper: 5 Ripper:
6 * Range 290 -> 300 6 * Range 290 -> 300
7 * Reload 1.7 -> 1.6 7 * Reload 1.7 -> 1.6
8 }}} 8 }}}
9 \n 9 \n
10 The above is what Ripper used to have until 2020, before becoming "beastly". It is widely considered sad. In this version, it had 300 range, 1.65 reload, and 220 damage. [u]Before[u] this, it had 290 range. 10 The above is what Ripper used to have until 2020, before becoming "beastly". It is widely considered sad. In this version, it had 300 range, 1.65 reload, and 220 damage. [u]Before[u] this, it had 290 range.
11 \n 11 \n
12 [url=https://github.com/ZeroK-RTS/Zero-K/commit/e723016031bbce5d7ddb145a9cbe55620414b545#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Oct 30, 2018[/url] 12 [url=https://github.com/ZeroK-RTS/Zero-K/commit/e723016031bbce5d7ddb145a9cbe55620414b545#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Oct 30, 2018[/url]
13 {{{Ripper, Ogre and Cyclops can now be force fired into the terrain. }}} 13 {{{Ripper, Ogre and Cyclops can now be force fired into the terrain. }}}
14 \n 14 \n
15 [url=https://github.com/ZeroK-RTS/Zero-K/commit/ee691aaf01ad6f20fa6ed313b4ce120bbc1a2372#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 5, 2020[/url] 15 [url=https://github.com/ZeroK-RTS/Zero-K/commit/ee691aaf01ad6f20fa6ed313b4ce120bbc1a2372#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 5, 2020[/url]
16 {{{Ripper damage increased to make it 1-shot Glaive and 2-shot Scorcher (as it did before), range 300 -> 320, reload 1.63s -> 1.6s}}} 16 {{{Ripper damage increased to make it 1-shot Glaive and 2-shot Scorcher (as it did before), range 300 -> 320, reload 1.63s -> 1.6s}}}
17 Commit text also omits damage 220 -> 250. This thing can rip and tear, at 320 range, 1. 6 reload, and 250 damage. 17 The damage changes 220 -> 250. This thing can rip and tear, at 320 range, 1. 6 reload, and 250 damage.
18 \n 18 \n
19 [url=https://github.com/ZeroK-RTS/Zero-K/commit/6debb6bcbf10da1efb8f7d2b340bfd1e9b466ed8#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 9, 2020[/url] 19 [url=https://github.com/ZeroK-RTS/Zero-K/commit/6debb6bcbf10da1efb8f7d2b340bfd1e9b466ed8#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 9, 2020[/url]
20 {{{ Ripper: 20 {{{ Ripper:
21 * Damage 250 -> 280 21 * Damage 250 -> 280
22 This makes it 1-shot 240 HP Glaives that like to dodge its AoE. 22 This makes it 1-shot 240 HP Glaives that like to dodge its AoE.
23 }}} 23 }}}
24 Ripping and tearing intensifies. 24 Ripping and tearing intensifies.
25 \n 25 \n
26 [url=https://github.com/ZeroK-RTS/Zero-K/commit/b05e1b2c70bdb4b4c88d574270f9ad507dde58aa#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 12, 2020[/url] 26 [url=https://github.com/ZeroK-RTS/Zero-K/commit/b05e1b2c70bdb4b4c88d574270f9ad507dde58aa#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 12, 2020[/url]
27 {{{ Revert Ripper range buff. }}} 27 {{{ Revert Ripper range buff. }}}
28 Range is back to 300. 28 Range is back to 300.
29 \n 29 \n
30 [url=https://github.com/ZeroK-RTS/Zero-K/commit/ec64319bdc4e5d6ba21e4b6d0473130a1d8ab0de#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 27, 2020[/url] 30 [url=https://github.com/ZeroK-RTS/Zero-K/commit/ec64319bdc4e5d6ba21e4b6d0473130a1d8ab0de#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Feb 27, 2020[/url]
31 {{{ 31 {{{
32 Ripper: 32 Ripper:
33 * Damage 280 -> 270 33 * Damage 280 -> 270
34 * Reload 1.6 -> 1.7 34 * Reload 1.6 -> 1.7
35 * Range 300 -> 285 35 * Range 300 -> 285
36 * Increased turret turn rate by 75% 36 * Increased turret turn rate by 75%
37 }}} 37 }}}
38 \n 38 \n
39 Ripper now has the worst reload and range in all of its history, but its damage is still good compared to years before 2020. 39 Ripper now has the worst reload and range in all of its history, but its damage is still good compared to years before 2020.
40 \n 40 \n
41 [url=https://github.com/ZeroK-RTS/Zero-K/commit/1662a945f7804ca3482d901850cb3758e2a469f7#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Mar 13, 2020[/url] 41 [url=https://github.com/ZeroK-RTS/Zero-K/commit/1662a945f7804ca3482d901850cb3758e2a469f7#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]Mar 13, 2020[/url]
42 {{{ 42 {{{
43 Ripper: 43 Ripper:
44 * Health 1100 -> 1020 44 * Health 1100 -> 1020
45 * Speed 2.2 -> 2.1 45 * Speed 2.2 -> 2.1
46 * Turn Rate 707 -> 624 (was 442) 46 * Turn Rate 707 -> 624 (was 442)
47 * Reload 1.7s -> 1.766s 47 * Reload 1.7s -> 1.766s
48 * Damage 270 -> 260 48 * Damage 270 -> 260
49 * Range 285 -> 280 49 * Range 285 -> 280
50 * Sight Distance 347 -> 350 50 * Sight Distance 347 -> 350
51 }}} 51 }}}
52 Reload and range get even worse, damage still somewhat up compared to pre-2020. I wonder if those 80 hp would let it survive the afterburn in this match-up. 52 Reload and range get even worse, damage still somewhat up compared to pre-2020. I wonder if those 80 hp would let it survive the afterburn in this match-up.
53 \n 53 \n
54 [url=https://github.com/ZeroK-RTS/Zero-K/commit/8235db4adc3b3b5cbd542784b538bd5cce504123#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]May 2, 2020[/url] 54 [url=https://github.com/ZeroK-RTS/Zero-K/commit/8235db4adc3b3b5cbd542784b538bd5cce504123#diff-bdacb6732f6b1894b7f3a6b8670ec9c1]May 2, 2020[/url]
55 {{{Implement weapon lookahead mechanics}}} 55 {{{Implement weapon lookahead mechanics}}}
56 \n 56 \n
57 Overall, compared to years before 2020, the current Ripper outputs slightly more damage per shot (260 vs 220) , but reloads slower (1.65 vs 1.775). This amounts to 6% more dps than the pre-2020 ripper and 40 more alpha strike damage, which, however, is made absolutely necessary by the souped-up "superfluid" raider health. 57 Overall, compared to years before 2020, the current Ripper outputs slightly more damage per shot (260 vs 220) , but reloads slower (1.65 vs 1.775). This amounts to 6% more dps than the pre-2020 ripper and 40 more alpha strike damage, which, however, is made absolutely necessary by the souped-up "superfluid" raider health.
58 \n 58 \n
59 Ripper is now a lot snappier, due to superfluid vehicle mobility, separately buffed aim speed, and weapon lookahead. 59 Ripper is now a lot snappier, due to superfluid vehicle mobility, separately buffed aim speed, and weapon lookahead.
60 \n 60 \n
61 However, it also has slightly worse health and less range. I feel that these two things kind of explain its lackluster performance against Pyro in this game: it just didn't have the range, and the health cutoff was knife's edge. 61 However, it also has slightly worse health and less range. I feel that these two things kind of explain its lackluster performance against Pyro in this game: it just didn't have the range, and the health cutoff was knife's edge.
62 \n 62 \n
63 Can i haz 300 range Ripper again? I figure it may also help it not get kited *that* hard by Ogre. 63 Can i haz 300 range Ripper again? I figure it may also help it not get kited *that* hard by Ogre.