1 |
I think we should up the cost to 30-40 and perhaps drop HP a bit, give them more LoS and perhaps speed, and a small death explosion. Then they can be used decently as scouts and for light harassment, but are worse at just bogging the game down. And/or, we can lower the mound height.
|
1 |
I think we should up the cost to 30-40 and perhaps drop HP a bit, give them more LoS and perhaps speed, and a small death explosion. Then they can be used decently as scouts and for light harassment, but are worse at just bogging the game down. And/or, we can lower the mound height.
|
2 |
\n
|
2 |
\n
|
3 |
Wow
the
Seismic
costs
500?
I
didn't
think
it
was
that
much.
I'm
lowering
it
to
200.
Though
I
guess
for
what
it's
capable
of
doing
(
It
actually
creates
a
leveled
block
to
the
height
of
the
terrain
it
hits)
that
isn't
so
bad.
Though,
mostly
people
are
just
going
to
use
it
to
smooth
terrain.
|
3 |
Wow
the
Seismic
costs
500?
I
didn't
think
it
was
that
much.
I'm
lowering
it
to
200.
All
it
really
does
is
restore/smooth
terrain.
|
4 |
\n
|
4 |
\n
|
5 |
Either way there were mechs on either side, someone should be building a missile silo anyway to cover the map in fire- It's actually the perfect thing to do when you're behind a clogger wall and the game has bogged down.
|
5 |
Either way there were mechs on either side, someone should be building a missile silo anyway to cover the map in fire- It's actually the perfect thing to do when you're behind a clogger wall and the game has bogged down.
|