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@TitanShadow12
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@TitanShadow12
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[q]I guess I also don't quite understand the term "factory RPS." Can you explain for me? [/q]
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[q]I guess I also don't quite understand the term "factory RPS." Can you explain for me? [/q]
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Gladly.
As
mentioned
before,
it's
a
little
more
pronounced
in
1v1
where
the
game
is
started
with
a
singular
factory
each.
Factory
Rock
Paper
Scissors
essentially
means
that
there's
a
probability
that
one
of
the
two
starting
factories
having
a
distinct
advantage
over
the
other,
for
a
variety
of
reasons.
Keeping
in
mind
that
player
skill
differences
can
overcome
factory
RPS,
but
all
things
being
equal,
one
player
is
going
to
have
a
significantly
more
relaxed
time
winning.
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Gladly.
As
mentioned
before,
it's
a
little
more
pronounced
in
1v1
where
the
game
is
started
with
a
singular
factory
each.
Factory
Rock
Paper
Scissors
essentially
means
that
there's
a
probability
that
one
of
the
two
starting
factories
will
have
a
distinct
advantage
over
the
other,
for
a
variety
of
reasons.
Keeping
in
mind
that
player
skill
differences
can
overcome
factory
RPS,
but
all
things
being
equal,
one
player
is
going
to
have
a
significantly
more
relaxed
time
winning.
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An example of that might be jumpbots vs tanks, with the toolset provided to jumpbots having some inherent qualities that make dealing with tanks a relatively trivial (albeit predictable) affair.
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An example of that might be jumpbots vs tanks, with the toolset provided to jumpbots having some inherent qualities that make dealing with tanks a relatively trivial (albeit predictable) affair.
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The problem is double compounded by the fact that when it comes to factory switching, the disadvantaged player is probably already behind and can barely survive a factory switch, whereas the advantaged player can likely do so with comfort, earlier than the player who actually NEEDS to do so.
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The problem is double compounded by the fact that when it comes to factory switching, the disadvantaged player is probably already behind and can barely survive a factory switch, whereas the advantaged player can likely do so with comfort, earlier than the player who actually NEEDS to do so.
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Ultimately, it sucks getting in the matchmaker queue for however long, to get into a game with an adversary who would normally be a fair challenge, only to have your honest best count for nothing because they counterpicked you - knowingly or not.
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Ultimately, it sucks getting in the matchmaker queue for however long, to get into a game with an adversary who would normally be a fair challenge, only to have your honest best count for nothing because they counterpicked you - knowingly or not.
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I'll re-iterate options that reduce factory RPS:
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I'll re-iterate options that reduce factory RPS:
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* A larger compliment of generic turrets, or turret upgrade states
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* A larger compliment of generic turrets, or turret upgrade states
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* Full unit rosters for all factories
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* Full unit rosters for all factories
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* Multi-Factory token starts
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* Multi-Factory token starts
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* Cheaper factories, 600 metal cost maybe
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* Cheaper factories, 600 metal cost maybe
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* Rigorous re-balancing
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* Rigorous re-balancing
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* Upgrading your commander (in certain scenarios)
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* Upgrading your commander (in certain scenarios)
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* Buffs to commander upgrades
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* Buffs to commander upgrades
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* New ability: Low cost factory morphing - It's a facswitch with the downside that you don't have two at the end.
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* New ability: Low cost factory morphing - It's a facswitch with the downside that you don't have two at the end.
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* Pick shieldbots all of the time
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* Pick shieldbots all of the time
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