1 |
So, I am a person who personally loves rovers. They're fast, they're scary, but they have a couple of problems that made me prioritize tanks as my main factory. And, after loads of matches, I think I know how to make rovers more viable, once more.
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1 |
So, I am a person who personally loves rovers. They're fast, they're scary, but they have a couple of problems that made me prioritize tanks as my main factory. And, after loads of matches, I think I know how to make rovers more viable, once more.
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2 |
(
I've
even
made
a
whole
meme
about
it,
but
I'll
be
serious.
)
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2 |
(
I've
even
made
a
whole
meme
about
how
tanks
are
better
than
rovers,
but
I'll
be
serious.
)
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3 |
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3 |
\n
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4 |
[b] Scorcher. [/b]
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4 |
[b] Scorcher. [/b]
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5 |
Main
issue:
gets
easily
destroyed
by
raiders,
turrets,
commanders,
and
even
skirmishers,
due
to
their
low
range
&
health.
Free
metal
for
the
enemy.
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5 |
Main
issue:
scorcher
is
easily
taken
out
by
raiders,
turrets,
commanders,
and
even
skirmishers,
due
to
their
low
range
&
health.
Free
metal
for
the
enemy.
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6 |
Possible solutions:
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6 |
Possible solutions:
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7 |
1. Buff scorcher health. It will still be heavily countered by riot units in right amounts, and, at the very least, scorchers will be able to approach lotuses, commanders, skirmishers and very light riot units without getting obliterated, making it on the level with other raider units.
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7 |
1. Buff scorcher health. It will still be heavily countered by riot units in right amounts, and, at the very least, scorchers will be able to approach lotuses, commanders, skirmishers and very light riot units without getting obliterated, making it on the level with other raider units.
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8 |
Maybe even swap the scorcher's light hull with the ravager's heavy hull. I'm sure that the ravager could use the heat ray much more than the suicidal scorcher.
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8 |
Maybe even swap the scorcher's light hull with the ravager's heavy hull. I'm sure that the ravager could use the heat ray much more than the suicidal scorcher.
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9 |
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9 |
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10 |
2. Add bonus damage that doesn't fall off with range.
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10 |
2. Add bonus damage that doesn't fall off with range.
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11 |
Another problem scorchers face today is that, just like chickens in survival, scorchers don't deal any damage at range. This makes scorchers more than vulnerable to any kinds of raiders. That, and their low speed.
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11 |
Another problem scorchers face today is that, just like chickens in survival, scorchers don't deal any damage at range. This makes scorchers more than vulnerable to any kinds of raiders. That, and their low speed.
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12 |
I mean, come on! Even the kodachi outruns the Scorcher's Terrifying Laser of Death! And kodachi comes from a tank factory, which is supposed to be heavy 'n' scary!
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12 |
I mean, come on! Even the kodachi outruns the Scorcher's Terrifying Laser of Death! And kodachi comes from a tank factory, which is supposed to be heavy 'n' scary!
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13 |
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13 |
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14 |
3. Add speed/make cheaper.
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14 |
3. Add speed/make cheaper.
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15 |
Chickens beat good players with quantity. Chickens have high DPS up close.
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15 |
Chickens beat good players with quantity. Chickens have high DPS up close.
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16 |
Adding speed to scorchers will make their laser actually terrifying, as it won't work as a riot weapon no more. Making scorchers cheaper will move them closer to scouts, that take out undefended mexes quickly. That's what they seem to be the best at today, and by making scorchers cheaper, they'll scout even better. What about darts? I guess darts can be given more health and wheels, slowly turning it into a Bolas....
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16 |
Adding speed to scorchers will make their laser actually terrifying, as it won't work as a riot weapon no more. Making scorchers cheaper will move them closer to scouts, that take out undefended mexes quickly. That's what they seem to be the best at today, and by making scorchers cheaper, they'll scout even better. What about darts? I guess darts can be given more health and wheels, slowly turning it into a Bolas....
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17 |
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17 |
\n
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18 |
[b] Fencer. [/b]
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18 |
[b] Fencer. [/b]
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19 |
Main issue: highly vulnerable to assault units, bad at defense. Free metal for the enemy.
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19 |
Main issue: highly vulnerable to assault units, bad at defense. Free metal for the enemy.
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20 |
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20 |
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21 |
Ever
since
fencer
DPS
was
nerfed,
they
turned
more
into
an
utility
from
a
scary
rocket
barrage
on
wheelies.
However,
I
liked
using
the
scary
rocket
barrages
on
wheelies,
and
although
I
think
that
their
DPS
downgrade
is
quite
reasonable,
with
their
low
survivability,
they're
just
not
fun
to
play
with.
When
usual
skirmishers
like
rogues
are
capable
of
beating
riot
units,
lotuses,
low-range
turrets,
trigger
raiders
to
attacc
riots,
kiting
assault
units
and
escaping
artillery
fire;
fencers
practically
don't
do
anything
versus
any
of
the
enemy's
units.
In
skirmisher
matchups,
fencers
die
quickly;
artillery
low-range
turrets
make
fencers
incredibly
vulnerable
to
raiders
and
riots
and
said
skirmishers;
and
the
worst
fact,
artillery.
If
the
opponent
has
any
formiddable
artillery,
fencers
turn
from
utility
into
plain
useless,
as
they
get
destroyed
for
the
enemy
to
recycle.
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21 |
Ever
since
fencer
DPS
was
nerfed,
they
turned
more
into
an
utility
from
a
scary
rocket
barrage
on
wheelies.
However,
I
liked
using
the
scary
rocket
barrages
on
wheelies.
Although
I
think
that
their
DPS
downgrade
is
quite
reasonable,
with
their
low
survivability,
they're
just
no
longer
fun
to
play
with.
When
usual
skirmishers,
like
rogues,
are
capable
of
beating
riot
units,
lotuses,
low-range
turrets,
trigger
raiders
to
attacc
riots,
kiting
assault
units
and
escaping
artillery
fire;
fencers
practically
don't
do
anything
versus
any
of
the
enemy's
units.
They're
like
a
jack-of-all-traits,
but
at
the
same
time,
they
get
countered
by
artillery
fire
to
the
point
where
if
the
enemy
has
any
artillery,
fencers
are
no
longer
viable.
Even
against
other
skirmishers,
fencers
die
quickly;attacking
cheap
turrets
makes
fencers
incredibly
vulnerable
to
raiders
and
riots
and
said
skirmishers;
and
artillery.
In
fact,
if
fencers
would
have
any
survivability
against
artillery,
perhaps
I
would
change
my
mind.
As
an
alternative,
buff
their
strength
against
things
that
are
not
artillery,
and
turn
fencer
into
a
walking
turret,
exclusive
to
the
rover
factory.
That
sounds
fun.
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22 |
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23 |
Possible solutions:
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23 |
Possible solutions:
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24 |
1. Add damage.
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24 |
1. Add damage.
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25 |
That
might
turn
them
into
a
unit
that
is
a
tad
too
strong,
but
artillery
counters
Fencers
well
enough
already.
Adding
damage
should
also
make
fencers
more
viable
in
skirmisher
vs
skirmisher
matchups,
and
more
useful
for
defense.
Just.
.
.
make
them
deploy
slower,
maybe
taking
2-4
seconds
to
unload.
Please.
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25 |
That
might
turn
them
into
a
unit
that
is
a
tad
too
strong,
but
artillery
counters
Fencers
well
enough
already.
Adding
damage
should
also
make
fencers
more
viable
in
skirmisher
vs
skirmisher
matchups,
and
more
useful
for
defense.
Just.
.
.
make
them
deploy
slower,
maybe
taking
2-5
seconds
to
unload.
Please.
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26 |
\n
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26 |
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27 |
2.
Add
armor
when
unloaded.
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27 |
2.
Add
armor
when
unloaded.
(
50-75%
damage
reduction)
|
28 |
This
should
raise
their
health
without
making
them
move
away
from
their
original
purpose.
It
should
help
in
skirmisher
vs
skirmisher
matchups
as
well,
as
well
as
tanking
artillery
shots,
which
fencers
so
desperately
need.
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28 |
This
should
raise
their
health
without
making
their
concept
move
far
away
from
their
original
purpose.
It
should
help
in
skirmisher
vs
skirmisher
matchups
as
well,
and
at
soaking
artillery
shots,
the
one
thing
fencers
are
so
vulnerable
against.
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29 |
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29 |
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30 |
3. remove their gimmick entirely and make them move while fire. ROCKET PICKET ON WHEELS, BABY!
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30 |
3. remove their gimmick entirely and make them move while fire. ROCKET PICKET ON WHEELS, BABY!
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31 |
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31 |
\n
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32 |
[b] Dart. [/b]
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32 |
[b] Dart. [/b]
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33 |
\n
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33 |
\n
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34 |
Make their AI run away when they see an enemy. Please. PLEASE, THEY NEED TO BE A BETTER SCOUT!!! They can have pre-set rally courses that trigger once they see an enemy, it should make them last longer, it should be so much more fun!
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34 |
Make their AI run away when they see an enemy. Please. PLEASE, THEY NEED TO BE A BETTER SCOUT!!! They can have pre-set rally courses that trigger once they see an enemy, it should make them last longer, it should be so much more fun!
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35 |
\n
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36 |
[b] And the last suggestion. [/b]
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36 |
[b] And the last suggestion. [/b]
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37 |
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37 |
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38 |
Give units an option to be assigned to be rebuilt in one of the factories if it gets destroyed. It should help when managing tiny, vulnerable utility units. (Does not apply to striders.)
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38 |
Give units an option to be assigned to be rebuilt in one of the factories if it gets destroyed. It should help when managing tiny, vulnerable utility units. (Does not apply to striders.)
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