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I'm bad at picking favorites, here are some units I really like:
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I'm bad at picking favorites, here are some units I really like:
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-Knight: generalist assault, one of those units you can build when you don't know what else to do and be certain they will be useful.
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-Knight: generalist assault, one of those units you can build when you don't know what else to do and be certain they will be useful.
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-Sling: another "can't have too many" unit, you can build a few and have some fire support, or a lot and rain hell upon thy foes. Works really well on auto-fight.
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-Sling: another "can't have too many" unit, you can build a few and have some fire support, or a lot and rain hell upon thy foes. Works really well on auto-fight.
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-Hermit: I love their potential for zerg rush, cheap and durable.
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-Hermit: I love their potential for zerg rush, cheap and durable.
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-Nimbus: The one gunship to rule them all, all other gunships are the things you build when you aren't spamming nimbus.
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-Nimbus: The one gunship to rule them all, all other gunships are the things you build when you aren't spamming nimbus.
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-Minotaur: I like big stronk things.
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-Minotaur: I like big stronk things.
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-Tremor: Best artillery, basically has no counter other than being killed, so you just need to protect them.
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-Tremor: Best artillery, basically has no counter other than being killed, so you just need to protect them.
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Some units I feel are underwhelming. I'm only listing units I actually try to use sometimes:
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Some units I feel are underwhelming. I'm only listing units I actually try to use sometimes:
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-Rovers in general: feeling rather toothless atm.
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-Rovers in general: feeling rather toothless atm.
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-Jumpbots in general: feels like the fac can't work solo, needs another fac to provide some generalists to be your backbone.
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-Jumpbots in general: feels like the fac can't work solo, needs another fac to provide some generalists to be your backbone.
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-Hovers
in
general:
feels
like
the
entire
fac
needs
to
much
micro
to
work.
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-Hovers
in
general:
feels
like
the
entire
fac
needs
too
much
micro
to
work.
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-Ronin: sling is better in most situations atm.
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-Ronin: sling is better in most situations atm.
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-emp/disarm things in general: emp/disarm is actually pretty strong, but having an extra unit type in the formation just for emp/disarm feels like too much hassle.
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-emp/disarm things in general: emp/disarm is actually pretty strong, but having an extra unit type in the formation just for emp/disarm feels like too much hassle.
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