| 1 | I'm bad at picking favorites, here are some units I really like: | 1 | I'm bad at picking favorites, here are some units I really like: | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | -Knight: generalist assault, one of those units you can build when you don't know what else to do and be certain they will be useful. | 3 | -Knight: generalist assault, one of those units you can build when you don't know what else to do and be certain they will be useful. | 
                
                    | 4 | -Sling: another "can't have too many" unit, you can build a few and have some fire support, or a lot and rain hell upon thy foes. Works really well on auto-fight. | 4 | -Sling: another "can't have too many" unit, you can build a few and have some fire support, or a lot and rain hell upon thy foes. Works really well on auto-fight. | 
                
                    | 5 | -Hermit: I love their potential for zerg rush, cheap and durable. | 5 | -Hermit: I love their potential for zerg rush, cheap and durable. | 
                
                    | 6 | -Nimbus: The one gunship to rule them all, all other gunships are the things you build when you aren't spamming nimbus. | 6 | -Nimbus: The one gunship to rule them all, all other gunships are the things you build when you aren't spamming nimbus. | 
                
                    | 7 | -Minotaur: I like big stronk things. | 7 | -Minotaur: I like big stronk things. | 
                
                    | 8 | -Tremor: Best artillery, basically has no counter other than being killed, so you just need to protect them. | 8 | -Tremor: Best artillery, basically has no counter other than being killed, so you just need to protect them. | 
                
                    | 9 | \n | 9 | \n | 
                
                    | 10 | Some units I feel are underwhelming. I'm only listing units I actually try to use sometimes: | 10 | Some units I feel are underwhelming. I'm only listing units I actually try to use sometimes: | 
                
                    | 11 | \n | 11 | \n | 
                
                    | 12 | -Rovers in general: feeling rather toothless atm. | 12 | -Rovers in general: feeling rather toothless atm. | 
                
                    | 13 | -Jumpbots in general: feels like the fac can't work solo, needs another fac to provide some generalists to be your backbone. | 13 | -Jumpbots in general: feels like the fac can't work solo, needs another fac to provide some generalists to be your backbone. | 
                
                    | 14 | -Hovers 
            in 
            general: 
            feels 
            like 
            the 
            entire 
            fac 
            needs 
            to 
            much 
            micro 
            to 
            work. | 14 | -Hovers 
            in 
            general: 
            feels 
            like 
            the 
            entire 
            fac 
            needs 
            too 
            much 
            micro 
            to 
            work. | 
                
                    | 15 | -Ronin: sling is better in most situations atm. | 15 | -Ronin: sling is better in most situations atm. | 
                
                    | 16 | -emp/disarm things in general: emp/disarm is actually pretty strong, but having an extra unit type in the formation just for emp/disarm feels like too much hassle. | 16 | -emp/disarm things in general: emp/disarm is actually pretty strong, but having an extra unit type in the formation just for emp/disarm feels like too much hassle. |