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League Ideas

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Date Editor Before After
11/1/2020 3:35:26 AMAUrankAdminGoogleFrog before revert after revert
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1 @malric I'm not sure what you mean by "for every X league points you get a bonus on the league ladder". Are you saying that receiving league points should boost you on the skill ladder? This is far from what I have in mind, so if you have a suggestion for a system you should spells yours out explicitly rather than as a modification of what I've laid out. 1 @malric I'm not sure what you mean by "for every X league points you get a bonus on the league ladder". Are you saying that receiving league points should boost you on the skill ladder? This is far from what I have in mind, so if you have a suggestion for a system you should spells yours out explicitly rather than as a modification of what I've laid out.
2 \n 2 \n
3 In my proposal league points and the ladder are separate: 3 In my proposal league points and the ladder are separate:
4 * League points don't affect any part of the MM ladder. They don't change people's rankings or change who they can play. 4 * League points don't affect any part of the MM ladder. They don't change people's rankings or change who they can play.
5 * League points just keep accruing as you play MM games. They aren't modified any other way. 5 * League points just keep accruing as you play MM games. They aren't modified any other way.
6 \n 6 \n
7 [q]To the extreme to explain the point: if top 5 players are always online (only ones incentivized by league points) and other players come each day at random time and play one game, the top 5 positions will be completely real (that's good) because they played a lot, while positions after top 5 can be quite inexact because people play mostly with top 5 (that's bad). I know in reality it will not be as this extreme case, but if the system works for top 5, why wouldn't it work for everybody?[/q] 7 [q]To the extreme to explain the point: if top 5 players are always online (only ones incentivized by league points) and other players come each day at random time and play one game, the top 5 positions will be completely real (that's good) because they played a lot, while positions after top 5 can be quite inexact because people play mostly with top 5 (that's bad). I know in reality it will not be as this extreme case, but if the system works for top 5, why wouldn't it work for everybody?[/q]
8 Here is why I think league points may work for the top 5 but not for everyone: 8 Here is why I think league points may work for the top 5 but not for everyone:
9 * If you're in the top 5 you have a decent shot at winning the league, both through the relative rate at which you gain league points and due to the possibility of advancement. 9 * If you're in the top 5 you have a decent shot at winning the league, both through the relative rate at which you gain league points and due to the possibility of advancement.
10 * The top N player has less opportunity to feel unfairness at the top N+1 player is beating them in league points, purely through activity, because the unfairness is mitigated by the top N+1 player gaining league points at a significantly lower rate. 10 * The top N player has less opportunity to feel unfairness at the top N+1 player is beating them in league points, purely through activity, because the unfairness is mitigated by the top N+1 player gaining league points at a significantly lower rate.
11 * The incentive for resigning quickly to gain points is significantly reduced when the rate of point gain changes dramatically if you gain or lose a rank. 11 * The incentive for resigning quickly to gain points is significantly reduced when the rate of point gain changes dramatically if you gain or lose a rank.
12 \n 12 \n
13 Basically, to someone at position 80 league points would be almost entirely based on how active they are compared to players of ranks 20 to 200. Is rewarding pure activity in this way useful and helpful? I'm coming around to the idea that points for everyone may have enough advantages to outweigh the issues, but it does introduce issues. We would probably need to do a bit more to combat resigning for rapid point gain, and possibly introduce rate limits. 13 Basically, for someone at position 80, their league point standing is almost entirely based on how active they are compared to players of ranks 20 to 200. Is rewarding pure activity in this way useful and helpful? I'm coming around to the idea that points for everyone may have enough advantages to outweigh the issues, but it does introduce issues. We would probably need to do a bit more to combat resigning for rapid point gain, and possibly introduce rate limits.