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B1003291 2 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
12/5/2020 5:30:05 PMGBrankPRO_Dregs before revert after revert
Before After
1 Here's more intel, and it's a little frustrating: 1 Here's more intel, and it's a little frustrating:
2 \n 2 \n
3 @izirayd normally plays spiders here, in line behind @Godde. @Godde can beat my rovers on this map with spiders. @izirayd can't - or hasn't yet. 3 @izirayd normally plays spiders here, in line behind @Godde. @Godde can beat my rovers on this map with spiders. @izirayd can't - or hasn't yet.
4 \n 4 \n
5 In this match, I picked rovers again because A. It is likely to beat @izirayd's spiders and B. He deserves the opportunity to overcome it. There's mild factory RPS involved in that initial pre-plop presumption. 5 In this match, I picked rovers again because A. It is likely to beat @izirayd's spiders and B. He deserves the opportunity to overcome it. There's mild factory RPS involved in that initial pre-plop presumption.
6 \n 6 \n
7 The reality is, @izirayd is sick as all hell with badgers and decides to gamble on Cloakbots instead, because he knows 1 key detail: Rovers cannot deal with knight on a map like this. Bonus for him that scorcher is in a shit place vs glaivespam atm. 7 The reality is, @izirayd is sick as all hell with badgers and decides to gamble on Cloakbots instead, because he knows 1 key detail: Rovers cannot deal with knight on a map like this. Bonus for him that scorcher is in a shit place vs glaivespam atm.
8 \n 8 \n
9 We make our picks and the match isn't decided, but it's heavily weighted from this point on. It's also why you either psychically pick "the right factory" or try your best to delay an almost inevitable defeat. 9 We make our picks and the match isn't decided, but it's heavily weighted from this point on. It's also why you either psychically pick "the right factory" or try your best to delay an almost inevitable defeat.
10 \n 10 \n
11 Movement at the top of the ladder is barely dictated by player skill anymore. It's heavily influenced by "who made the right factory guesses today". Starting to feel like a merri-go-round waste of time. 11 Movement at the top of the ladder is barely dictated by player skill anymore. It's heavily influenced by "who made the right factory guesses today". Starting to feel like a merri-go-round waste of time.
12 \n 12 \n
13 Next time we get matched up on this map, I'll be thinking to myself - "do I now have to rotate into jumpbots in order to completely invalidate a cloakbot pick?" thus further spinning the endless wheel of RPS. If I get it right, it'll be izi wasting his time queueing up and picking cloakbots in good faith. 13 Next time we get matched up on this map, I'll be thinking to myself - "do I now have to rotate into jumpbots in order to completely invalidate a cloakbot pick?" thus further spinning the endless wheel of RPS. If I get it right, it'll be izi wasting his time queueing up and picking cloakbots in good faith.
14 \n 14 \n
15 Seriously, RPS needs toning down hard because it's too impactful now. 15 Seriously, RPS needs toning down hard because it's too impactful now.
16 \n 16 \n
17 Knight has too much range. Badger/sling is too strong. Thug is too tanky. Kodachi/pyro are too extreme in outcomes. Spiders don't have enough downsides on favoured maps. Halberds are too cheesy. At least amph got smoothed back down to a reasonable state. 17 Knight has too much range. Badger/sling is too strong. Thug is too tanky. Kodachi/pyro are too extreme in outcomes. Spiders don't have enough downsides on favoured maps. Halberds are too cheesy, lances are king in a game of arty rushing. At least amph got smoothed back down to a reasonable state.