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B1003291 2 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
12/5/2020 5:28:46 PMGBrankPRO_Dregs before revert after revert
Before After
1 Even if we had all-factory starts or an omni factory, you would see the same shit over and over. It looks like this: Quickscout with flea, safe expansion with convict/constable/welder, safe defense with bandits/bolas/snitch/imp/rogue. The game begins to get to bogged down and you'll see a few slings-badgers-firewalkers into lances guarded by outlaw, thug and knights with owls overhead being mandatory. Locusts might be some perpetual round-the-sides annoyance. You might see a few other units for variety depending on the map ( crab on this one) , but I honestly doubt the game would stray from this meta too far. There are too few options that shut guarded arty down for it be any different. The only way to subvert it is to tweak the units in good faith. 1 Even if we had all-factory starts or an omni factory, you would see the same shit over and over. It looks like this: Quickscout with flea, safe expansion with convict/constable/welder, safe defense with bandits/bolas/snitch/imp/rogue/venom/archer. The game begins to get to bogged down and you'll see a few slings-badgers-firewalkers into lances guarded by outlaw, thug and knights with owls overhead being mandatory. Locusts might be some perpetual round-the-sides annoyance. You might see a few other units for variety depending on the map ( crab on this one) , but I honestly doubt the game would stray from this meta too far. There are too few options that shut guarded arty down for it be any different. The only way to subvert it is to tweak the units in good faith.
2 \n 2 \n
3 P.s. Someone please add a "# of factory tokens" game modifier so I can put the above prediction to the test. 3 P.s. Someone please add a "# of factory tokens" game modifier so I can put the above prediction to the test.