1 |
Even
if
we
had
all-factory
starts
or
an
omni
factory,
you
would
see
the
same
shit
over
and
over.
It
looks
like
this:
Quickscout
with
flea,
safe
expansion
with
convict/constable/welder,
safe
defense
with
bandits/bolas/snitch/imp/rogue.
The
game
begins
to
get
to
bogged
down
and
you'll
see
a
few
slings-badgers-firewalkers
into
lances
guarded
by
outlaw,
thug
and
knights
with
owls
overhead
being
mandatory.
Locusts
might
be
some
perpetual
round-the-sides
annoyance.
You
might
see
a
few
other
units
for
variety
depending
on
the
map
(
crab
on
this
one)
,
but
I
honestly
doubt
the
game
would
stray
from
this
meta
too
far.
There
are
too
few
options
that
shut
guarded
arty
down
for
it
be
any
different.
The
only
way
to
subvert
it
is
to
tweak
the
units
in
good
faith.
|
1 |
Even
if
we
had
all-factory
starts
or
an
omni
factory,
you
would
see
the
same
shit
over
and
over.
It
looks
like
this:
Quickscout
with
flea,
safe
expansion
with
convict/constable/welder,
safe
defense
with
bandits/bolas/snitch/imp/rogue/venom/archer.
The
game
begins
to
get
to
bogged
down
and
you'll
see
a
few
slings-badgers-firewalkers
into
lances
guarded
by
outlaw,
thug
and
knights
with
owls
overhead
being
mandatory.
Locusts
might
be
some
perpetual
round-the-sides
annoyance.
You
might
see
a
few
other
units
for
variety
depending
on
the
map
(
crab
on
this
one)
,
but
I
honestly
doubt
the
game
would
stray
from
this
meta
too
far.
There
are
too
few
options
that
shut
guarded
arty
down
for
it
be
any
different.
The
only
way
to
subvert
it
is
to
tweak
the
units
in
good
faith.
|