1 |
[q]@Dregs I feel like you are putting to much thought into this.[/q]
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1 |
[q]@Dregs I feel like you are putting to much thought into this.[/q]
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2 |
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2 |
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3 |
Anyone
could
arrive
at
the
same
conclusion
without
thought
if
they
hammered
the
1v1
queue
/
pro-host
as
much
as
I
do.
The
pattern
becomes
pretty
obvious.
|
3 |
Anyone
could
arrive
at
the
same
conclusion
without
thought
if
they
hammered
the
1v1
queue
/
pro-host
as
much
as
I
do.
The
pattern
becomes
pretty
obvious
and
hard
to
escape.
|
4 |
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|
4 |
\n
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5 |
[q]I just choose what i feel like playing at that moment.
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5 |
[q]I just choose what i feel like playing at that moment.
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6 |
If the RPS is bad for me, so be it. Thats just a bigger challange then...[/q]
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6 |
If the RPS is bad for me, so be it. Thats just a bigger challange then...[/q]
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7 |
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7 |
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8 |
An optimistic state. I'm glad for you. My elons can't afford that. When you've sucked the flavour out of the slushie as hard as I have, factory RPS mismatches don't represent an additional fun challenge anymore. They represent yet another disruption in the balance of power between two players. One of the two players time is being partially wasted on an almost pre-determined outcome. The other player is getting a disproportionately easy ride against someone who may be a more skillful player.
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8 |
An optimistic state. I'm glad for you. My elons can't afford that. When you've sucked the flavour out of the slushie as hard as I have, factory RPS mismatches don't represent an additional fun challenge anymore. They represent yet another disruption in the balance of power between two players. One of the two players time is being partially wasted on an almost pre-determined outcome. The other player is getting a disproportionately easy ride against someone who may be a more skillful player.
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9 |
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9 |
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10 |
Since on some maps you get a circle of RPS like Jumps -> Spiders -> Cloaks -> Rovers -> etc, you are always forced to take the gamble and bear the outcome. It's not good design or desirable because again, it diminishes the importance of the actual gameplay part of the game itself.
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10 |
Since on some maps you get a circle of RPS like Jumps -> Spiders -> Cloaks -> Rovers -> etc, you are always forced to take the gamble and bear the outcome. It's not good design or desirable because again, it diminishes the importance of the actual gameplay part of the game itself.
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