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B1003291 2 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
12/5/2020 8:47:53 PMGBrankPRO_Dregs before revert after revert
Before After
1 [q]@Dregs I feel like you are putting to much thought into this.[/q] 1 [q]@Dregs I feel like you are putting to much thought into this.[/q]
2 \n 2 \n
3 Anyone could arrive at the same conclusion without thought if they hammered the 1v1 queue / pro-host as much as I do. The pattern becomes pretty obvious. 3 Anyone could arrive at the same conclusion without thought if they hammered the 1v1 queue / pro-host as much as I do. The pattern becomes pretty obvious and hard to escape.
4 \n 4 \n
5 [q]I just choose what i feel like playing at that moment. 5 [q]I just choose what i feel like playing at that moment.
6 If the RPS is bad for me, so be it. Thats just a bigger challange then...[/q] 6 If the RPS is bad for me, so be it. Thats just a bigger challange then...[/q]
7 \n 7 \n
8 An optimistic state. I'm glad for you. My elons can't afford that. When you've sucked the flavour out of the slushie as hard as I have, factory RPS mismatches don't represent an additional fun challenge anymore. They represent yet another disruption in the balance of power between two players. One of the two players time is being partially wasted on an almost pre-determined outcome. The other player is getting a disproportionately easy ride against someone who may be a more skillful player. 8 An optimistic state. I'm glad for you. My elons can't afford that. When you've sucked the flavour out of the slushie as hard as I have, factory RPS mismatches don't represent an additional fun challenge anymore. They represent yet another disruption in the balance of power between two players. One of the two players time is being partially wasted on an almost pre-determined outcome. The other player is getting a disproportionately easy ride against someone who may be a more skillful player.
9 \n 9 \n
10 Since on some maps you get a circle of RPS like Jumps -> Spiders -> Cloaks -> Rovers -> etc, you are always forced to take the gamble and bear the outcome. It's not good design or desirable because again, it diminishes the importance of the actual gameplay part of the game itself. 10 Since on some maps you get a circle of RPS like Jumps -> Spiders -> Cloaks -> Rovers -> etc, you are always forced to take the gamble and bear the outcome. It's not good design or desirable because again, it diminishes the importance of the actual gameplay part of the game itself.