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B1003291 2 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
12/5/2020 11:32:41 PMGBrankPRO_Dregs before revert after revert
Before After
1 [q]Dregs, if you actually have a specific series of high level factory counters you are concerned about, I would be quite interested to hear it, especially about the specific units that make that true, and the ones that definitely aren't a problem there. 1 [q]Dregs, if you actually have a specific series of high level factory counters you are concerned about, I would be quite interested to hear it, especially about the specific units that make that true, and the ones that definitely aren't a problem there.
2 \n 2 \n
3 Its very plausible to me that a series of relatively small tweaks could probably help here pretty substancially.[/q] 3 Its very plausible to me that a series of relatively small tweaks could probably help here pretty substancially.[/q]
4 \n 4 \n
5 I believe as much too. Very specific changes are needed. That said, I'm very reluctant to go to the effort of writing up the thesis without prior buy-in from @GoogleFrog because without that, it's just a waste of everyone's time. I've fallen foul of putting in disproportionate effort to the level of response a few too many times. That said, if it's all-ears, I'll tell you exactly what's up, if my brief summary at the bottom of my first post doesn't brush over it loosely enough. 5 I believe as much too ( I don't think we can achieve perfect balance but there are so many untapped resources where RPS is concerned) . Very specific changes are needed. That said, I'm very reluctant to go to the effort of writing up the thesis without prior buy-in from @GoogleFrog because without that, it's just a waste of everyone's time. I've fallen foul of putting in disproportionate effort to the level of response a few too many times. That said, if it's all-ears, I'll tell you exactly what's up, if my brief summary at the bottom of my first post doesn't brush over it loosely enough.