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[q]Dregs, if you actually have a specific series of high level factory counters you are concerned about, I would be quite interested to hear it, especially about the specific units that make that true, and the ones that definitely aren't a problem there.
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1 |
[q]Dregs, if you actually have a specific series of high level factory counters you are concerned about, I would be quite interested to hear it, especially about the specific units that make that true, and the ones that definitely aren't a problem there.
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2 |
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3 |
Its very plausible to me that a series of relatively small tweaks could probably help here pretty substancially.[/q]
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3 |
Its very plausible to me that a series of relatively small tweaks could probably help here pretty substancially.[/q]
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4 |
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5 |
I
believe
as
much
too.
Very
specific
changes
are
needed.
That
said,
I'm
very
reluctant
to
go
to
the
effort
of
writing
up
the
thesis
without
prior
buy-in
from
@GoogleFrog
because
without
that,
it's
just
a
waste
of
everyone's
time.
I've
fallen
foul
of
putting
in
disproportionate
effort
to
the
level
of
response
a
few
too
many
times.
That
said,
if
it's
all-ears,
I'll
tell
you
exactly
what's
up,
if
my
brief
summary
at
the
bottom
of
my
first
post
doesn't
brush
over
it
loosely
enough.
|
5 |
I
believe
as
much
too
(
I
don't
think
we
can
achieve
perfect
balance
but
there
are
so
many
untapped
resources
where
RPS
is
concerned)
.
Very
specific
changes
are
needed.
That
said,
I'm
very
reluctant
to
go
to
the
effort
of
writing
up
the
thesis
without
prior
buy-in
from
@GoogleFrog
because
without
that,
it's
just
a
waste
of
everyone's
time.
I've
fallen
foul
of
putting
in
disproportionate
effort
to
the
level
of
response
a
few
too
many
times.
That
said,
if
it's
all-ears,
I'll
tell
you
exactly
what's
up,
if
my
brief
summary
at
the
bottom
of
my
first
post
doesn't
brush
over
it
loosely
enough.
|