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My primary concern here is how FFA affects rank. If I understood correctly, only the winner gains rank progress in FFA games. Everyone else loses rank progress. In an ideally balanced teams or 1v1 game, chances of winning are 50%, so in the long term you would at least keep your rank. In an ideally balanced FFA game, assuming at least 3 players, it would be 33% at max. In reality it's even less as you usually have 4-6 players. So unless you are a really good FFA player, you can only lose rank in the long term when playing FFA games.
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My primary concern here is how FFA affects rank. If I understood correctly, only the winner gains rank progress in FFA games. Everyone else loses rank progress. In an ideally balanced teams or 1v1 game, chances of winning are 50%, so in the long term you would at least keep your rank. In an ideally balanced FFA game, assuming at least 3 players, it would be 33% at max. In reality it's even less as you usually have 4-6 players. So unless you are a really good FFA player, you can only lose rank in the long term when playing FFA games.
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Another obvious reason is that players doing well in FFA might be doing bad in teams or 1v1 games in general. Same applies vice versa, a good teams player might do bad in FFA or 1v1. Or a good teams player doing bad in 1v1. Etc. This is why I think that Zero-K needs separate ranks based on game types.
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Another obvious reason is that players doing well in FFA might be doing bad in teams or 1v1 games in general. Same applies vice versa, a good teams player might do bad in FFA or 1v1. Or a good teams player doing bad in 1v1. Etc. This is why I think that Zero-K needs separate ranks based on game types.
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I
am
also
aware
that
this
would
result
in
a
even
more
complicated
ranking
system.
Open
questions
are
how
casual
vs
competitive
would
be
handled
and
what
rank
would
be
displayed.
In
my
opinion,
the
displayed
rank
would
ideally
be
based
on
room
type.
Custom
rooms
do
not
have
to
care
about
rank
anyway.
|
5 |
I
am
also
aware
that
this
would
result
in
a
even
more
complicated
ranking
system.
Open
questions
are
how
casual
vs
competitive
would
be
handled
and
what
rank
would
be
displayed.
In
my
opinion,
the
displayed
rank
would
ideally
be
based
on
room
type.
Custom
or
bot/chicken
rooms
do
not
have
to
care
about
rank
anyway.
|