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@Aquanim
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@Aquanim
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[img]https://i.imgur.com/GDGzkhj.png[/img]
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[img]https://i.imgur.com/GDGzkhj.png[/img]
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In this data, it scores 62% winrate vs both cloak and rovers. And yes, you're right it has problems vs shieldbots at 39%.
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In this data, it scores 62% winrate vs both cloak and rovers. And yes, you're right it has problems vs shieldbots at 39%.
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I gets 50% in mirror, of course, and 50% vs spiders in 2 games as that's no longer common now that adansonia has been replaced. That said, hovers and spiders are definitely "back in" on mechadansonia now. They also appear to roflstomp Tanks - Except for on Cobalt Dream.
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I gets 50% in mirror, of course, and 50% vs spiders in 2 games as that's no longer common now that adansonia has been replaced. That said, hovers and spiders are definitely "back in" on mechadansonia now. They also appear to roflstomp Tanks - Except for on Cobalt Dream.
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Although the sample size is small for these stats at 194 games in the time period shown, that's 194 games between like 11-12 players, the most active of which exist higher up the ladder. Even if the data can be manipulated to show hovers as being balanced, my experience of them over the last few months has me as concerned about their versatility as I am knight/thug.
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Although the sample size is small for these stats at 194 games in the time period shown, that's 194 games between like 11-12 players, the most active of which exist higher up the ladder. Even if the data can be manipulated to show hovers as being balanced, my experience of them over the last few months has me as concerned about their versatility as I am knight/thug.
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Dagger alone really started to shine as problematic in top 1v1 around the time that hourglass/br got put into rotation. The fact that they have benefited obscenely from predictive aiming since this time is akin in absurdity as thug receiving a price decrease the last time I called it's balance into question. Then you've got halberd and lance to look at, but that's been covered already.
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Dagger alone really started to shine as problematic in top 1v1 around the time that hourglass/br got put into rotation. The fact that they have benefited obscenely from predictive aiming since this time is akin in absurdity as thug receiving a price decrease the last time I called it's balance into question. Then you've got halberd and lance to look at, but that's been covered already.
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[q] As such it seems like it might be better to consider "how many units in this factory have reasonable usecases in this matchup" rather than "how many units in this factory do not have a reasonable usecase". [/q]
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Invert my list. The implication is that in most matchups, most of hovers units have clear and attractive roles that are easy to attend. They're always equipped, apart from vs Shieldbots.
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