Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Future Wars [v0.17.9]

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/13/2020 4:09:05 AMunknownrankShaman before revert after revert
Before After
1 [img]https://i.imgur.com/OUWctrN.png[/img] 1 [img]https://i.imgur.com/OUWctrN.png[/img]
2 \n 2 \n
3 In the video, the singularity is caused by the quake (it's mostly a placeholder for right now, a tactical missile is planned for it later on when/if I can get a model for it). The singularity itself is the giant blue gravity well that's sucking in everything around it. In this case I used it to trap the "enemy zesus army" and moved a bunch of roaches in to try to explode them, much like I would using place holder. For ballistic weapons, it can be used to try to perform indirect fire (which is kind of cool) or to gain range in some use cases. 3 In the video, the singularity is caused by the quake (it's mostly a placeholder for right now, a tactical missile is planned for it later on when/if I can get a model for it). The singularity itself is the giant blue gravity well that's sucking in everything around it. In this case I used it to trap the "enemy zesus army" and moved a bunch of roaches in to try to explode them, much like I would using place holder. For ballistic weapons, it can be used to try to perform indirect fire (which is kind of cool) or to gain range in some use cases.
4 \n 4 \n
5 https://streamable.com/gfrr0t 5 https://streamable.com/gfrr0t
6 \n 6 \n
7 Here I use it to "stop" my own nuke as a demonstration of its capability to effect projectiles. 7 Here I use it to "stop" my own nuke as a demonstration of its capability to effect projectiles.
8 \n 8 \n
9 \n 9 \n
10 You can also use them to displace wrecks. Say an enemy is reclaiming after a battle, you pop one in and potentially the wrecks (and cons!) can go flying. 10 You can also use them to displace wrecks. Say an enemy is reclaiming after a battle, you pop one in and potentially the wrecks (and cons!) can go flying.
11 \n
12 I may need a ceg or something to demonstrate the gravity well or maybe a shader for an indicator ("high gravity anomaly detected")