Loading...
  OR  Zero-K Name:    Password:   

Future Wars [v0.17.9]

44 posts, 2715 views
Post comment
Filter:    Player:  
Page of 3 (44 records)
sort
A quick sneak peak on the hot topic mod of the future!

https://streamable.com/fy64yq

Singularity weapons
An upgraded placeholder. After the planet wars, advances in micro gravity wells created the singularity. A weapon capable of sucking in projectiles, units and features. Although tactical use is limited, it can extend the range of ballistic weapons and trap tracking missiles.



ICRA Cannon (Intergalactic Cluster Rail Artillery)
Built for ruining people's day on the other side of the galaxy, the ICRA Cannon devastates an area. Although the tactical version is smaller, it is none the less absolutely devastating to fortifications. Be aware though, it isnt good against armies unless you lead the target.



Nebula - Tactical Support Carrier
Essentially a giant shield generator with some guns attached, the nebula's role on the modern battlefield is spearheading assaults. With an armament of cluster bombs and cluster rockets, it can contest both land and air.

More to come soon. Stay tuned!

Enjoy the future, today!
+9 / -0
3 years ago
I'm confused over what this is and what is happening in the first video.
+0 / -0
3 years ago
Add in Surfboard pogchamp
+0 / -0
BRrankManored

Well the first video demos singularities. They behave similar to place holder weapons but also impact projectiles and features. They pull units, features and projectiles toward the center of them. Ill be making new videos soon.

The mod itself is a bunch of tech i had lying around tied into an actual mod. There are two techs shown off here:

1.) Subprojectiles: projectiles can spawn more projectiles from themselves.
2.) Singularities: (see above).
+1 / -0
3 years ago
I'm not identifying where the singularity is though, or what it is doing.
+0 / -0


In the video, the singularity is caused by the quake (it's mostly a placeholder for right now, a tactical missile is planned for it later on when/if I can get a model for it). The singularity itself is the giant blue gravity well that's sucking in everything around it. In this case I used it to trap the "enemy zesus army" and moved a bunch of roaches in to try to explode them, much like I would using place holder. For ballistic weapons, it can be used to try to perform indirect fire (which is kind of cool) or to gain range in some use cases.

https://streamable.com/gfrr0t

Here I use it to "stop" my own nuke as a demonstration of its capability to effect projectiles.


You can also use them to displace wrecks. Say an enemy is reclaiming after a battle, you pop one in and potentially the wrecks (and cons!) can go flying.

I may need a ceg or something to demonstrate the gravity well or maybe a shader for an indicator ("high gravity anomaly detected")
+1 / -0
3 years ago
I kinda missed the first link to the first video, I thought the singularity was somewhere in video 2. Specially since you have cannons firing off the map for some reason, and magic projectiles raining down from above.

Singularity is cool for giggles but I'm not sure if it would be cool in actual normal Zero-K gameplay. The fact that units don't collide against each other properly in that circumstance makes it a little bizarre, and potentially frustrating in terms of AoE (your whole army gets compressed into a point, now its super easy to AoE it).

Also, wrecks in flight will probably look weird given that they often consist of multiple pieces and are generally not designed to look good when moving, let alone flying.
+0 / -0
quote:
potentially frustrating in terms of AoE (your whole army gets compressed into a point, now its super easy to AoE it).


Place holders do the same thing in base game minus the ability to suck in features and projectiles. I can easily disable the no-collide. It's a one line change to the gadget.

Actually, place holders also do no collide. This is essentially a giant better place holder in hind sight. Though place holders also do not suck upwards and have less AOE.

I'm quite interested in how PvP FW would work out. I have a testable version here for right now using the ZK $VERSION method. I can make it publically available for testing today. Mind you, it is WIP and not all changes have been implemented yet.
+0 / -0
3 years ago
What I think would be cool to see is point defense weapons of some kind, probably a point defense laser that could shoot at least the missile projectiles and maybe even the plasma projectiles. I have no idea how hard this would be to implement though.
+0 / -0


3 years ago
quote:
What I think would be cool to see is point defense weapons of some kind, probably a point defense laser that could shoot at least the missile projectiles and maybe even the plasma projectiles. I have no idea how hard this would be to implement though.


Not incredibly hard. Might be a nice addition to vulture or to Adv Radar. The only issue is interceptors:
- Can't miss
- Are 1:1 (meaning projectiles don't have HP)

Design questions:
- Should PD block big projectiles?
- How should PD be communicated to the defender and aggressor?
- How do they interact with projectiles with subprojectiles?
+0 / -0
3 years ago
Ye, but the AoE of individual placeholder shots is small, so they (usually) don't capture a huge number of units in one spot. I would still prefer if placeholder shots retained collision though, physics is cool. (Aircraft too, although I understand why that isn't done. At least Zero-K aircraft pretend that they have collision)

If you're gonna get fancy with physics, I always thought that the deflectors from BA were really cool. They made shielding a lot more interesting than just "yer shell stops here".
+0 / -0


3 years ago
Placeholder doesn't compress units to a point, but it does disable collision damage.
+1 / -0


3 years ago
I could have sworn base game compressed them slightly.
+0 / -0
3 years ago
Maybe add drone hubs? (a thread about them died, so i'm trying it here...)
+0 / -0


3 years ago
Blackdawn / Revenant:
https://streamable.com/e/ojs5dg

- HP increased to 7250
- Cost increased to 1000
- Removed ability to attack air units
- Speed increased.
- Fires medium range cluster rocket barrage. (6s cooldown)


Next up is shields/cloaks. After I figure out how to add personal shields to stuff.
+0 / -0

3 years ago
nice work.

by compress you mean the model and stats shrink? so assume the compress number 0.5, model hitspere is -50%, range -50%, speed -50% etc ?
+0 / -0


3 years ago
Compress as in all the units get shoved to a singular point (worse yet: all the projectiles and features go to that point).
+0 / -0
3 years ago
Basically its what happens if you combine some kind of pull effect with disabling collision. Pull + no collision means multiple units end up occupying the same spot. Such an effect is "compressing" units in the sense of that they normally aren't allowed to do that.
+0 / -0
3 years ago
Anything about more drones?
+0 / -0
3 years ago
maybe every fac has a unit that has it's main ability( jumpbots have a jetpack) that can attach to other units and nerf them but add this ability? (maybe too much programming)
+0 / -0
Page of 3 (44 records)