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How do I beat defense spam?

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Date Editor Before After
12/13/2020 8:54:46 AMUSrankTitanShadow12 before revert after revert
Before After
1 I watched a couple of your replays for a bit more context, and here's what I have to say. 1 I watched a couple of your replays for a bit more context, and here's what I have to say.
2 1) Early game pyro aggression is really good for holding the player back and forcing them to build defenses, which uses their metal. Don't throw your raiders away on a risky factory dive though, because you need to be able to pressure the enemy around the entire map because... 2 1) Early game pyro aggression is really good for holding the player back and forcing them to build defenses, which uses their metal. Don't throw your raiders away on a risky factory dive though, because you need to be able to pressure the enemy around the entire map because...
3 2) Defenses can't move. They're very strong but only in their one spot. You had a game where you had 5x the opponent's army value, but spent ten minutes trying to take out their shield spam. Use that jumpbot mobility to go somewhere else on the map and wreck their economy or main base. 3 2) *Defenses can't move*. They're very strong but only in their one spot. You had a game where you had *5x* the opponent's army value, but spent ten minutes trying to take out their shield spam. Use that jumpbot mobility to go somewhere else on the map and wreck their economy or main base.
4 3) If you want to hit the shields head-on, get a Tremor or some Emissaries. Maybe even Shockleys. 4 3) If you want to hit the shields *head-on, get a Tremor* or some Emissaries. Maybe even Shockleys.
5 4) Don't forget to build radar, this helps you pick out weak points of the enemy's defenses and army distribution. 5 4) Don't forget to build *radar*, this helps you pick out weak points of the enemy's defenses and army distribution.
6 5) RECLAIM! Your opponent is able to afford these defenses because they're picking up the pieces after the battle. Deny this to your opponent ( remember, their standing army is smaller than yours) and you'll gain another advantage. 6 5) *RECLAIM!* Your opponent is able to afford these defenses because they're picking up the pieces after the battle. Deny this to your opponent ( remember, their standing army is smaller than yours) and you'll gain another advantage.
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9 If you're at 4 factories (35 buildpower or 35 m/s) it's safe to facswitch to something with artillery like @Astran says: 9 If you're at 4 factories (35 buildpower or 35 m/s) it's safe to facswitch to something with artillery like @Astran says:
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11 Cloakbot: Slings are cheap (plus get Iris for radar jamming against counter batteries). 11 Cloakbot: Slings are cheap (plus get Iris for radar jamming against counter batteries).
12 Tanks: Emissary, or Tremor if they're *really* dug in. 12 Tanks: Emissary, or Tremor if they're *really* dug in.
13 Rover: Badger is okay, Impaler has fantastic range but low dps. 13 Rover: Badger is okay, Impaler has fantastic range but low dps.
14 Lance: 1 shots almost everything, but sluggish, flimsy, expensive, and overkills like crazy. 14 Lance: 1 shots almost everything, but sluggish, flimsy, expensive, and overkills like crazy.