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Map Mechadansonia v1.02

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Date Editor Before After
12/21/2020 7:37:32 PMGBrankPRO_Dregs before revert after revert
12/21/2020 7:36:31 PMGBrankPRO_Dregs before revert after revert
12/21/2020 7:35:33 PMGBrankPRO_Dregs before revert after revert
Before After
1 If you load the map up, you can't see the border well at first. But the moment the game begins the border is stark enough that you can easily see and understand it. 1 If you load the map up, you can't see the border well at first. But the moment the game begins the border is stark enough that you can easily see and understand it.
2 \n 2 \n
3 Here's how it looks for me: 3 Here's how it looks for me:
4 \n 4 \n
5 5 [img]https://i. imgur. com/uLCVmr7. png[/img]
6 \n 6 \n
7 In the image above, it's also easy to tell which ducks are vulnerable. 7 In the image above, it's also easy to tell which ducks are vulnerable.
8 \n 8 \n
9 If you can show me a replay where the conditions you're speaking about unquestionably interfered with the outcome of the game, we can review some changes. That said, I don't see how players are able to judge which depths are exposed or not on many other non-black water maps. 9 If you can show me a replay where the conditions you're speaking about unquestionably interfered with the outcome of the game, we can review some changes. That said, I don't see how players are able to judge which depths are exposed or not on many other non-black water maps.
10 \n 10 \n
11 If this really is as "serious" as you put it, what do you want to do? 11 If this really is as "serious" as you put it, what do you want to do?