1 |
Venom costs more than three Glaives. I want that theoretical widget that tells people the cost of their selection and the cost of nearby enemy units, and warns them when taking bad fights.
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1 |
Venom costs more than three Glaives. I want that theoretical widget that tells people the cost of their selection and the cost of nearby enemy units, and warns them when taking bad fights.
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2 |
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2 |
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3 |
For
example
look
at
3:48.
Ten
Glaives
(
650
metal)
vs.
five
Venom
(
1000
metal)
.
None
of
the
Venom
die
and
only
three
Glaives
survive.
Glaives
are
faster
so
it
is
suitable
that
they
are
less
powerful
for
their
cost,
so
this
is
very
uneven
battle.
Their
speed
also
lets
the
Glaives
not
take
such
a
poor
fight.
|
3 |
For
example
look
at
3:48.
Ten
Glaives
(
650
metal)
vs.
five
Venom
(
1000
metal)
.
None
of
the
Venom
die
and
only
three
Glaives
survive.
Glaives
are
faster
so
it
is
suitable
that
they
are
less
powerful
for
their
cost,
so
this
was
always
going
to
be
a
very
uneven
engagement.
Their
speed
also
lets
the
Glaives
not
take
such
a
poor
fight.
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4 |
\n
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4 |
\n
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5 |
At 4:28 the Venoms are moving towards the cloaky factory. They are a bit damaged but still cost 1000 metal. Over the course of their advance they are opposed by 540 metal of Ronin and 260 metal of Glaive. The cloakbots attack piecemeal while the Venoms move as a unit.
|
5 |
At 4:28 the Venoms are moving towards the cloaky factory. They are a bit damaged but still cost 1000 metal. Over the course of their advance they are opposed by 540 metal of Ronin and 260 metal of Glaive. The cloakbots attack piecemeal while the Venoms move as a unit.
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6 |
\n
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6 |
\n
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7 |
One Venom has died to a Glaive by the time it reaches the base. Other cloakbots have been distracted by incoming Venoms. It is about 335 metal of cloakbots vs 800 metal of spiders by 4:46.
|
7 |
One Venom has died to a Glaive by the time it reaches the base. Other cloakbots have been distracted by incoming Venoms. It is about 335 metal of cloakbots vs 800 metal of spiders by 4:46.
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8 |
\n
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8 |
\n
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9 |
By 5:05 270 metal of Ronin are fighting 1200 metal of Venom (more have come in as reinforcements) in the cloaky base with no defenses.
|
9 |
By 5:05 270 metal of Ronin are fighting 1200 metal of Venom (more have come in as reinforcements) in the cloaky base with no defenses.
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10 |
\n
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10 |
\n
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11 |
Some of the Venom have been killed by 5:25 and a few more Ronin have arrived. The remaining 600 metal of Venom kill the cloakbot factory while being shot at by 450 metal in Ronin.
|
11 |
Some of the Venom have been killed by 5:25 and a few more Ronin have arrived. The remaining 600 metal of Venom kill the cloakbot factory while being shot at by 450 metal in Ronin.
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12 |
\n
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12 |
\n
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13 |
I'm a bit worried about the Ronin-Venom interaction myself, and I see how Ronin looks useless here, but I don't think this game in particular has very much to say about it. Most skirmishers are going to lose a fight like this against twice their value in most raiders. The base needed turrets or a more concentrated defense consisting of different units if it was to survive.
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13 |
I'm a bit worried about the Ronin-Venom interaction myself, and I see how Ronin looks useless here, but I don't think this game in particular has very much to say about it. Most skirmishers are going to lose a fight like this against twice their value in most raiders. The base needed turrets or a more concentrated defense consisting of different units if it was to survive.
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14 |
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14 |
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15 |
Replace Ronin with Recluse or Rogue, or Venom with Glaive or Bandit. 1000 metal of Glaives is a lot of Glaives. I am convinced that a lot of the meming around riot-raiders is to do with units that cost 3x more than a Glaive not really feeling, at a deep level, like they cost that much. That isn't to say that riot-raiders are actually fine (they are relatively new after all), but I think they generally feel worse balanced than they 'actually' are.
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15 |
Replace Ronin with Recluse or Rogue, or Venom with Glaive or Bandit. 1000 metal of Glaives is a lot of Glaives. I am convinced that a lot of the meming around riot-raiders is to do with units that cost 3x more than a Glaive not really feeling, at a deep level, like they cost that much. That isn't to say that riot-raiders are actually fine (they are relatively new after all), but I think they generally feel worse balanced than they 'actually' are.
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16 |
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16 |
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17 |
Try spawning equal cost armies of raiders and comparing. Venom isn't all that good against armies of equal cost, although it still mostly comes out ahead (which makes sense, since it is slow). Try the same for Bolas. You could even try the same for Archer, although expect it to win almost like a riot, since it has the speed of one.
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17 |
Try spawning equal cost armies of raiders and comparing. Venom isn't all that good against armies of equal cost, although it still mostly comes out ahead (which makes sense, since it is slow). Try the same for Bolas. You could even try the same for Archer, although expect it to win almost like a riot, since it has the speed of one.
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