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Feature request: remove iris/cornea from zk

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Date Editor Before After
2/14/2021 8:02:35 AMAUrankAdminGoogleFrog before revert after revert
2/14/2021 7:59:49 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I had similar thoughts about area cloak around the time of this thread. It seems to be a bit too much of a no-brainer in standard combat at a certain point in the game. I'm nerfing it slightly to make it a bit less of an obvious choice. I also looked into how decloak radii were calculated and realised it wasn't dependent on unit size, so I fixed that too. 1 I had similar thoughts about area cloak around the time of this thread. It seems to be a bit too much of a no-brainer in standard combat at a certain point in the game. I'm nerfing it slightly to make it a bit less of an obvious choice. I also looked into how decloak radii were calculated and realised it wasn't dependent on unit size, so I fixed that too.
2 \n
3 I don't want to add a large area anti-decloak turret because there is a danger of trivialising cloak with it. Cloak is meant to be something with interactivity beyond whether you have a particular structure or not. It can be mitigated with covering fire, screening, and just how you move your army.