Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B1060977 6 on Mechadansonia v1.02 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/26/2021 7:07:33 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I agree with @PRO_rANDY that the votes should be one or two higher. It would take a lot of work for me to change though because vote thresholds seem to be implemented in a pretty generic system deep in infra. Just changing the resign vote requires more than changing one line, which I prefer not to do without being able to test it. 1 I agree with @PRO_rANDY that the votes should be one or two higher. It would take a lot of work for me to change though because vote thresholds seem to be implemented in a pretty generic system deep in infra. Just changing the resign vote requires more than changing one line, which I prefer not to do without being able to test it.
2 \n 2 \n
3 On players prolonging games, see: http://zero-k.info/Forum/Thread/32899 3 On players prolonging games, see: http://zero-k.info/Forum/Thread/32899
4 \n
5 To some extent I think people should be able to play on a game that others on their team think is lost. A player who wants to give up is sort of no different to a spectator that wants the game to end so they can play another. The problem seems to be one of autohosts and room dynamics. If players couldn't hold up a room then playing on would be fine.