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B1080851 6 on Mechadansonia v1.02 (Multiplayer)

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Date Editor Before After
3/27/2021 9:12:22 PMunknownrankShaman before revert after revert
3/27/2021 8:03:22 PMunknownrankShaman before revert after revert
3/27/2021 8:01:49 PMunknownrankShaman before revert after revert
Before After
1 [q]So don't think the flea example is very good. 1 [q]So don't think the flea example is very good.
2 [/q] 2 [/q]
3 \n 3 \n
4 Huntdown the fleaman is any situation where an overwhelming force is forced to hunt down any remaining units despite an impossibility to lose. It doesn't have to be fleas. It could be underwater comm with 14,000 hp. (UW units are the worst to have to hunt down..) 4 Huntdown the fleaman is any situation where an overwhelming force is forced to hunt down any remaining units despite an impossibility to lose. It doesn't have to be fleas. It could be underwater comm with 14,000 hp. (UW units are the worst to have to hunt down..)
5 \n 5 \n
6 I do not personally find situations like that anywhere remotely "fun" -- I as a player want to get to the next game, my time is being wasted on a won game. Having to kill razors or other annoying units because one person thinks "oh I can totally fight 60k metal in units with 3 solars and an underwater commander" is not my definition of fun. At that point, there's nothing engaging about clubbing a dead seal. There have been legit times when I've called resign votes in the past to avoid such situations. They are frustrating and unfun and a grind to play out. 6 I do not personally find situations like that anywhere remotely "fun" -- I as a player want to get to the next game, my time is being wasted on a won game. Having to kill razors or other annoying units because one person thinks "oh I can totally fight 60k metal in units with 3 solars and an underwater commander" is not my definition of fun. At that point, there's nothing engaging about clubbing a dead seal. There have been legit times when I've called resign votes in the past to avoid such situations. They are frustrating and unfun and a grind to play out.
7 \n 7 \n
8 My comment is that doing this opens up crappy experiences like 2 pros resigning and being stuck waiting 10-20 minutes for a noob to realize that 30k army that's coming to kill their little porc hill ain't gonna be stopped by their speedbump. Or being stuck by people like @weiweiwtf who would totally stall small teams if given the chance. Or worse yet: what if someone goes afk? My point here is you're opening yourself to the possibility of worse outcomes by doing this. 8 My comment is that doing this opens up crappy experiences like 2 pros resigning and being stuck waiting 10-20 minutes for a noob to realize that 30k army that's coming to kill their little porc hill ain't gonna be stopped by their speedbump. Or being stuck by people like @weiweiwtf who would totally stall small teams if given the chance. Or worse yet: what if someone goes afk? My point here is you're opening yourself to the possibility of worse outcomes by doing this.
9 \n 9 \n
10 I'd be happier if this change would accompany a "Win button on Overwhelming Advantage" that would need only a 50% team vote to pass, as that seems to avoid all the negative situations ( besides your team going afk, but that would be a luaside change, so we can tell how many people are afk) . 10 I'd be happier if this change would accompany a "Win button on Overwhelming Advantage" that would need only a 50% team vote to pass, as that seems to avoid all the negative situations ( besides your team going afk, but that would be a luaside change, so we can tell how many people are afk) . If there's significant enough interest, I could probably start work on such a change.