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Zero-K v1.9.4.1 - Shield, Spider, Hover and Tank

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Date Editor Before After
4/6/2021 1:12:45 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 The DPS change is less drastic than it looks. Felon is often limited by charge rather than fire rate, so this change mostly affects its ability to pick off units at the edge of its range rather than its damage output in a full battle. It gives enemies more time to get some damage on the shield before Felon depletes it. The damage and shot cost change means it is only 4.9% worse at converting shield charge into damage. 1 The DPS change is less drastic than it looks. Felon is often limited by charge rather than fire rate, so this change mostly affects its ability to pick off units at the edge of its range rather than its damage output in a full battle. It gives enemies more time to get some damage on the shield before Felon depletes it. The damage and shot cost change means it is only 4.9% worse at converting shield charge into damage.
2 \n 2 \n
3 Thug charges slower too, so if you're running a Felon on the recharge from empty Thugs, then Felon deals 16. 2% less DPS due to worse damage/charge and Thug charge/second. The overall aim is to increase the amount of time a shieldball has to wait to recharge between assaults. 3 Thug charges slower too, so if you're running a Felon on the recharge from empty Thugs, then Felon deals 16. 2% less DPS due to worse damage/charge and Thug charge/second. The overall aim is to increase the amount of time a shieldball has to wait to recharge between assaults. Shieldbots needed something for the early game, and it seemed quite dangerous to just buff Bandit and Convict without anticipating the strong shieldball transition. The balance can be refined if Shieldbots are getting through the early game but then lack midgame options.