1 |
there are 2 types of jumpers:
|
1 |
there are 2 types of jumpers:
|
2 |
1) jets to jump (pyro, jack)
|
2 |
1) jets to jump (pyro, jack)
|
3 |
2) legs to jump (jugger, archangel, skuttle)
|
3 |
2) legs to jump (jugger, archangel, skuttle)
|
4 |
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|
4 |
\n
|
5 |
for 1) to reliably execute jump, according to @GoogleFrog, it is mandatory the jump order disables any other physics. without disabling physics, any 'normal' jump would be prone to error, units bumping/falling of cliffs after a jump etc.
|
5 |
for 1) to reliably execute jump, according to @GoogleFrog, it is mandatory the jump order disables any other physics. without disabling physics, any 'normal' jump would be prone to error, units bumping/falling of cliffs after a jump etc.
|
6 |
\n
|
6 |
\n
|
7 |
in
this
case,
the
newton-induced
speed
while
flying.
so
the
unit
stops
midair
and
executes
a
jump.
using
this
feature,
landing
anywhere
with
absolute
precision
is
possible.
like
with
a
jack
on
the
head
of
a
singu.
|
7 |
in
this
case,
the
newton-induced
speed
while
flying
is
negated
by
jumping:
the
unit
stops
midair
and
executes
a
jump.
using
this
feature,
landing
anywhere
with
absolute
precision
is
possible.
like
with
a
jack
on
the
head
of
a
singu
with
some
training.
|
8 |
\n
|
8 |
\n
|
9 |
jumps with legs cannot do this midair for whatever reason.
|
9 |
jumps with legs cannot do this midair for whatever reason.
|
10 |
\n
|
10 |
\n
|
11 |
i am with you on that. it is just stupid.
|
11 |
i am with you on that. it is just stupid.
|